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KickStarter ATOM RPG - Wasteland Soviet style! - now with Dead City update

Will you back?

  • I will consider it!

    Votes: 39 54.9%
  • No! I would never!..

    Votes: 9 12.7%
  • kingcomrade

    Votes: 23 32.4%

  • Total voters
    71
  • Poll closed .

Luckmann

Arcane
Zionist Agent
Joined
Jul 20, 2009
Messages
3,759
Location
Scandinavia
Alright, so, all one needs to do to unlock the Kickstarter/Bonus stuff in Options is to write in the code "atom".

This will unlock two extra items when you start the game (in the tent): ATOM Dog Tags that gives +9 Speechcraft, and a hunting knife called "The Leningrad Knife". This will be given to every new character.

It will also unlock three extra outfits in the game, and each outfit comes with one extra item:
Veteran - A black parade uniform for ATOM officers; in the tent there will be an Officer's Cap that gives +1 Strength.
Chosen One - A STALKER-esque thick coat; in the tent there will be a gasmask that gives 100% poison protection, and it's literally called STALKER Mask.
Ranger - A simple olive/khaki shirt/jacket with matching pants; in the tent there will be a funny hat with a feather that gives +10 Survival.

Two of these also comes with an extra distinction:
Ranger: "Ranger - You are well experienced in surviving the wastes!"
Chosen One: "Chosen One - Since the moment of your birth, everyone knew you had a special fate before you..."

What these distinctions do, I have no idea, but it's worth mentioning.

I'll be hard pressed to ever take anything other than The Chosen One, because the gasmask is awesome and the clothes probably looks the best out of all the available options. Running around in a parade uniform feels silly, and the ranger hat just looks retarded. I really wish that these clothes would just be added options, not locked on creation.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,818
Atomboy Any way to rebind Q and E keys? They are driving me up the wall.

I just want to swap one with the other.
 
Last edited:

Ibbz

Augur
Joined
Jun 20, 2002
Messages
499
TLDR

Buy this game if you enjoyed Fallout and other text heavy RPGs it's definitely worth it's price.

The core of the game is really good. I think the combat balance needs to be tweaked as the end just becomes a game of burst fire and dragging people into doorways. (Which may have already happened with aiming changes)

Also I'd agree with Quillion, the info dumps could be handled better and the same 5 questions reminds of Daggerfalls conversation system.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,558
Location
Bulgaria
question about a quest you can get in the chamber of commerce bunker

this guy wants me to kill everyone at the circus but not sure if I should... dunno who this guy is, and if the rewards are worth it... I assume it will affect the ending slides or something but not sure if it is the start of a larger chain or tied to a faction or soemthing?
In the circus you could enter the plane. There is an old woman there that you could talk to.

As for the killing...sure why not,they are mutant filth.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,695
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Wyrmlordy reviewer gives ATOM an 8/10.



https://indiannoob.in/atom-rpg-review-pc-noobreview-viva-la-apocalypse/

ATOM RPG Review (PC) Noobreview :: Viva La Apocalypse

Fallout 2
stands the test of time as one of my top two favourite games ever since 1999. While I’ve grown to like Bethesda’s first attempt at Fallout and loved Obsidian’s take on Bethesda’s formula, they didn’t exactly prove to be a Fallout 2substitute for me. The same can be said for Underrail, Wasteland 2 and Age of Decadence. They’re all their own things. Call me a Nostalgia-stricken purist but it is what it is. So it’s no wonder that I’ve been on the lookout for a game to scratch this particular itch for quite some time. It’s how I came to notice ATOM, a crowdfunded indie RPG ‘heavily inspired’ by the classic Fallouts. 50 hours it took me to answer these two not-so-simple questions; does ATOM delivers on the promises made and is it a good RPG? Let’s find out.

ATOM RPG is a post-apocalyptic indie game, inspired by classic CRPGs: Fallout, Wasteland, System Shock, Deus Ex and Baldur’s Gate for Microsoft Windows. Developed and published by Atom Team, the game was released into Steam Early Access towards the end of last year and was released out of Early Access on December 19, 2018.

ATOM RPG DETAILED REVIEW

Narrative & Setting
ATOM is set in early 2000s Russia, devastated by a nuclear holocaust that took place a little over two decades ago. The scars left behind by the war still remains in the heart and bodies of the waste dwellers. You play as an agent of ATOM, a secret organization aiming to restore the motherland to its former glory. You are sent forth into the Wasteland to find a lost ATOM expedition team on the search for a mysterious pre-war bunker. The story begins with the player character getting robbed of all their possessions by a group of bandits while on the road. From here on out, the player is handed complete reins of the character. How you survive the wasteland is up to you.



While the story of ATOM isn’t going to bring home any awards, it’s a semi-decent plot shrouded in mystery and intrigue. It does falter into the clichéd territory towards the end and the final boss fight is underwhelming at the best. But the game flourishes in its depiction of a fallen communist regime through solid writing, coated with Soviet culture and an array of interesting and wacky characters. I was surprised to see how good the writing was despite it being a translation. Sure, there are some errors and typos in the spellings and grammatical errors but that doesn’t pull you away from the experience much unlike let’s say….Planet Alcatraz? There is a lot of charm to the writing and characters. If you’re familiar with Russian literature and politics from the 1900s, boy oh boy, you’re in for a treat!



Even though Atom takes a more grounded approach to its harsh post-war setting, there are enough mythical, black humour and paranormal elements to make the setting feel unique. Things like the neo-socialist party believing Vladimir Lenin to be an otherworldly mutant hunter, paranormal entities, doomsday cults and old-world superstitions manages to give the setting of ATOM just the right bit of flavour to make it stand out. Each location you visit and the characters you interact with has their own stories or their own version of stories to tell. There are tonnes of lines of texts detailing the character backstories, lore, philosophies, wasteland stories and of course; spicy rumours. Thus it is worth talking to each and every character you meet, be it a common thug or a wasteland capitalist.



Before playing ATOM, I never thought I’d find see RPG that rivals Fallout 2 in terms of pop-cultural references. ATOM is choke full of easter eggs, pop-cultural references, parodies and the occasional breaking of the fourth wall. From Lord of the Rings to Mad Max to Witcher to cryptocurrencies, if you can imagine it, chances are ATOM references it in one way or another. This also means that the people who found Fallout 2 to be bloated with pop-cultural references will feel the same about ATOM.

Gameplay & Mechanics
ATOM has accomplished what it set out to do, i.e be a spiritual successor to Fallout.Truth be told, it feels like a quasi-sequel more than anything. The setting and technology may have changed but it is Fallout at heart with a touch of STALKER. Therefore, excuse me for the repeated Fallout comparisons for the remainder of this review.



Anyone familiar with Fallout, Arcanum or Wasteland 2 will feel right at home in ATOM. However this time around, the game is fully 3D with a zoomable and rotatable camera. But if you’re like me, you’re likely to go into settings, set the camera distance to maximum for the classic isometric viewpoint. After a brief intro, the player character is free to explore the wasteland at their own pace and play out their post-nuclear fantasy. Like any other RPG, the general gameplay consists of travelling, discovering settlements, NPC interaction, combat and questing. There is the main story to follow but there are plenty of distractions along the way.

Character Progression & RPG Mechanics

The first thing that pops into your mind when hovering over the character sheet in ATOM is, once again, how similar it is to Fallout 2. The attributes and stats system is heavily inspired by GURPS and SPECIAL with some slight name changes. There are 7 attributes (capping at 11) namely Strength, Endurance, Dexterity, Intelligence, Attention, Personality and Luck, affecting stats such as melee damage, carry weight, HP, ranged chance to hit, amount of skill points, awareness, charisma and critical chance. Moreover, there are 16 skills (capping at 200) including the likes of unarmed, melee, 3 different types of ranged, speechcraft, barter, lockpicking, technology, first aid etc. You are also allowed to take two traits having positive as well as negative effects at the start of the game. Each time you level up by means of questing and combat, you are granted X amounts of skill points (based on Intelligence) and perk points which can be used to acquire perks.



ATOM tries its best to be as balanced as it can when it comes to Attributes and Skills. But as you can imagine, some are more important than others and a small number of them end up being ‘dumb’ stats. This holds true for Luck (no surprises there), Gambling, Tinkering (only affects the success rate of rolls and not the quality of the crafted item), Throwing Weapons and Stealth, while skills like Lockpicking, Survival, and Technology are not worth increasing above the value of 100. I’m not saying these are not viable, just that they are severely underused when compared to the likes of Barter and Speechcraft. That being said, I absolutely love the fact that diplomatic skills got some love in ATOM as Speechcraft and Barter is used a lot (and I mean a LOT) and can make your time in the Russian wasteland a lot easier.



The perks in ATOM are pretty disappointing. Rather than opening up new or alternative mechanics, most of the times, they just offer an incremental increase in your skills or deduction of penalties. Other than the balance issues inferred above, the RPG systems work rather well. At no point in the game are you forced to grind for XP or farm for gear. The gradual character progression is very similar to Fallout 1/2. There are several beef gates around the map but people with at least basic knowledge of RPGs knows how to get around these. There is no level cap but I was able to finish my first playthrough at level 18, clocking just around 50 hours with only a handful of things left to do. There is an achievement for getting to level 30 in a harder difficulty, but as far as the content goes, there is no real reason to aim for that right now.

The Combat

ATOM once again looks up to Fallout when it comes to the combat. The combat is turn-based where you have a number of action points per turn to move, attack, use items etc. The combat is very simple and basic, lacking any of the advanced combat options found in the likes of X-COM or Mutant: Year Zero. There is no cover system per se, but you will be able to hide behind objects such as rocks or boulders (same applies to enemies). You are able to take aimed shots at the cost of more AP. As of now, the aimed shots isn’t working like its intended and will be addressed in the next patch. The weapons available in the game are based off on their 20th-century counterparts. Aside from an experimental rifle, you won’t find any futuristic items like laser or plasma weaponry.



Do note that you can only control your own character during combat, but commands such as ‘attack’, ‘defend’, ‘use melee’ or ‘run away’ can be given to the companions. Sadly, the companion AI during combat is not that great. The difficulty of ATOM can seem daunting at first. But a few levels under the belt and some semi-decent gear can turn your character from a freshwater fish to a hardened survivor. Still, you might run into a few unbalanced encounters here and there, the final outcome of which depends on your character build.

Locations and Quests

From the get-go, you are free to explore the Soviet wasteland at your own leisure. The main map of the game is populated with more than 25 locations of varying sizes. There are hamlets, cities, military bases, outposts, ruins, caverns and even a frigging circus run by mutants. It goes without saying you will also run into random encounters, some of which are outright creepy. There are two other maps. Other than a handful of quests and 2-3 locations, there is not a lot to see and do in these, as they are primarily used to advance the main story. I was kind of disappointed at first because the two other maps look really cool and it seems like wasted potential. I think they are probably reserved for future content. One other thing that bugged me was how slow the map travel by foot is. You can get a car mid-way through the game but that doesn’t excuse the snail’s speed at which you go from one corner of the map to another.



Anyhow, in these locations you’ll run into people to meet, befriend or screw over (don’t feel bad you’ll get screwed over plenty). You have to give the team credit for their attention to detail. The thing that surprised me the most is that all the NPC models and portraits completely matches their description- to the colour of their clothes to the hair on their head. This was something that bugged me a lot in Wasteland 2. In it, the portraits and models of the NPCs hardly had anything to do with their descriptions. In ATOM, if you happen upon an NPC described as being ugly and disgusting, you darn bet he’ll be the ugliest son of a gun you’ll ever meet. I know this is a minor thing and not many people pay attention to it, but hey, credit where credit is due.



Side Quests in ATOM really takes the cake. Not only are there multiple ways to solve each quest, but some quests also may not be as straightforward as you think and can go in some bizarre directions. Some quests even have cleverly crafted puzzles and even require rational thinking. Quests can be solved diplomatically, by intimidation or by straight up brute force. A lot of quests also feature multiple diplomatic skill checks for your convenience. Above all, the side quests in ATOMdoesn’t insult the intelligence of the player. There are no hand-holding in the form of quest markers or waypoints. There are also multiple factions to work for/against. However, don’t expect a New Vegas faction system.

The UI

I understand little boy ATOM looking up to papa Fallout for inspiration. But, was there any need to bring back the outdated UI? The inventory screen, for example, is a carbon copy of Fallout 2 and is still terrible as it was 20 years ago. The Journal suffers the fate of being as detailed as my high school answer papers. For some reason, you can’t view or change the controls in options and have to look it up on Google. There is no brightness slider or an option to increase font size without increasing the size of the entire UI. Since the developers are actively working on the game, perhaps they should have a look at these.

Visuals, Performance & Sound
ATOM is made on a relatively low-budget. Thus, one should not expect mind-blowing visuals and graphical fidelity. That isn’t to say that ATOM looks bad. Quite the contrary. ATOM goes for a more grounded and realistic art style compared to its peers and looks good enough for what it is. The character models are very well rendered and environments have lots of detail to them. You will hardly notice the drawbacks of the engine thanks to the high camera angle. The colour palette, for the most part, is brown and grey but there are plenty of places in the maps with lush vegetation and colour.



The game was tested on the following specs:
  • Intel Core i5 7500 3.40Ghz
  • GTX 1070 8 GB
  • 8×2 GB 2400Mhz DDR4 Ram
  • Windows 10 Pro 64 Bit
Aside from one specific area in the game’s largest city, there was hardly any fps dips below triple digits throughout the game. There is one issue with Vsync that every time on starting the game, it would automatically turn itself on. I did run into several minute bugs like characters getting stuck in the midst of combat one time, a tooltip not disappearing from the screen and some journal entries not being updated/removed. Aside from these minor issues, ATOM is a smooth sailing ship.

20181220140923_1.jpg


20181220141645_1.jpg


As far as the music is concerned, ATOM does a decent job. The song played on the main menu itself is very catchy and the rest of the soundtracks contribute to boosting the atmosphere of the desolate and haunting Russian wasteland. Being a budget game, there is no voice acting but that has never turned me away. Weapon sounds are decent but the devs should think about adding more sound effects during combat, such as enemies screaming or groaning in pain.

VERDICT
Superficially, ATOM feels less like a spiritual successor and more like a quasi-sequel to Fallout with some strong STALKER vibes. Yet despite the strong similarities, ATOM manages to stand on its own feet thanks to the unique setting and the quirky Slavic charm. It’s a well-made game with tried and true RPG systems, but one that doesn’t necessarily fix the problems of its role model or revolutionize the systems. ATOM does what it promises to do extremely well. For $ 14.99 or ₹ 479, you just can’t go wrong with this one.

SUMMARY
ATOM RPG is a love letter to the classic Fallouts and STALKER, featuring tried and true RPG mechanics, an intriguing setting and unique Slavic charm. If you enjoy oldschool RPGs, ATOM is a must-buy, no questions asked.
8
OVERALL SCORE
 

udm

Arcane
Patron
Joined
Aug 14, 2008
Messages
2,904
Make the Codex Great Again!
Glad to hear about the upcoming patch! Just to throw in my 2c, I think cooked food should be shareable with companions too. Right now I'm mostly healing them by resting, which can get annoyingly tedious.

you can equip food and then use it on your companion like you would a weapon... what's annoying though is let's say you have 20 corned beef, it will only put one in your weapon slot so you have to keep re-equipping it and using it.. it's obnoxious, but I had to do it in the death cavern because there were critters between us and the exit and fidel had 1hp

Yea I know you can do that. What I meant was health acquired when you cooked food. As the consumption is immediate, you're the only one who gets the benefits of cooked corn porridge or cooked canned meat.

Also, please allow us to feed doggo with corned meat and canned meat :P
 

Atomboy

Atom Team
Developer
Joined
Oct 1, 2016
Messages
734
question about a quest you can get in the chamber of commerce bunker

this guy wants me to kill everyone at the circus but not sure if I should... dunno who this guy is, and if the rewards are worth it... I assume it will affect the ending slides or something but not sure if it is the start of a larger chain or tied to a faction or soemthing?
Nah, you just have to pick between those kind hearted, friendly misfits and an evil corrupt politician! No chaining either way.
Sadly I am stuck. The game wants me to fight 5 soldiers in the Mycelium bunker which are all capable of killing me in 1 turn. Has anyone found an ivincibilty cheat/trainer so I can see the ending.

The strangest part is that after finishing the bunkers in the valley and the one in the dead city I have no quest to infiltrate the Mycelium bunker.
Damn,
The mutants in this are genuinely freaky and disturbing (more Jeff Goldblum near the end of The Fly , if they're lucky, then big dumb green Incredible Hulks). The circus was one of the most atmospheric places I've been to in an RPG.

I do think I erred in making a Jack-of-All-Trades kinda guy in this. Seems better to minmax and have a few stats you can be confident on for checks than spread yourself too thin. I'm level 5 and also find myself failing a lot of speechchecks even with 85 speechcraft. Is this because I kept my charisma at only 6?
i believe the game relies too much on rng with skill checks. or at least we're not used to failing skill checks with high skills.
also you can go over 100 points in skills which suggests that 100 points doesn't mean you mastered it.
i don't know why cRPGs like to keep us in the dark about the mechanics but this shit has to stop. the rules should not be hidden.

We really try not to, most of the time! But blatantly showing how much skill you need to win a dialogue check was just... I don't know! Like that other game. Its almost always round numbers, though. If you fail at speech 70, it's probably 80, 90 or 100. We have just a few of those that go even higher, and they usually protect some secret wacky stuff or sexual encounters.

Glad to hear about the upcoming patch! Just to throw in my 2c, I think cooked food should be shareable with companions too. Right now I'm mostly healing them by resting, which can get annoyingly tedious.
We're working on it! Won't be in this patch, but maybe the next one. I


question about a quest you can get in the chamber of commerce bunker

this guy wants me to kill everyone at the circus but not sure if I should... dunno who this guy is, and if the rewards are worth it... I assume it will affect the ending slides or something but not sure if it is the start of a larger chain or tied to a faction or soemthing?
Nah, you just have to pick between those kind hearted, friendly misfits and an evil corrupt politician! No chaining either way.
Sadly I am stuck. The game wants me to fight 5 soldiers in the Mycelium bunker which are all capable of killing me in 1 turn. Has anyone found an ivincibilty cheat/trainer so I can see the ending.

The strangest part is that after finishing the bunkers in the valley and the one in the dead city I have no quest to infiltrate the Mycelium bunker.
Damn, I'm really sorry about that. Did that happen even after we nerfed those guys? Do you use grenades? That's a huge bummer. I'll tell the guys.
I like how this game has really wild lore, too. Lots of strange monsters, more otherworldly types of creatures and even demons and other supernatural entities are explored. I really like that, it almost feels like a grounded, gritty yet magical world somehow.

Didn't played yet, but it looks a bit similiar to Marauder book, the second one. Atomboy can you confirm or something? Have you read it at all?


All Russia had after the 90s were their nukes, and it seems USA will be in a similar position a few decades in the future, when late stage capitalism will have completely destroyed this country.

We have exact capitalism that will destroy us even faster than US because we didn't amass that "fat" US have.

Oh, there's a whole story about it! Way back when I was a b2b salesman, me and my buddy found the first Marauder book online, and shared funny quotes from it around the office all the time. I don't mean to disrespect the book, but it has some funny written passages, like that one chapter about Kazakh dwarves. It influenced my writing for ATOM in a lot of ways, mostly because of it some wastelanders mention carrying or storing grain in plastic bottles, or saying stuff like "I was on my last bottle of grain!" or "My wife is a FOOL!" and sometimes I parody its prose, and there's an Ahmed reference or two. Can't speak about my buddy, maybe he added even more stuff from it. Or not.
I dreamt I told this to someone, so may as well actually say it. Does anyone feel the game is a bit too on the nose... stereotypical Russian? It's as if Bethesda made an isometric Fallout game set in Russia, to put it bluntly. You see in Fallout 3 and Fallout 4 constant references to commies and so on, which is a far cry from Fallout and Fallout 2 where the Great War and its factions are almost never referenced. I understand this game is set very early into the post-apocalypse, with plenty of characters having lived before the bombs went off. And unless I got my dates mixed up (admittedly I'm not good at retaining information), this appears to have happened before the end of the Cold War, so it makes sense there's some Russian-ism to the characters talking about "comrade", "proletarians" and such, over and over again. But I can't help but think "this looks like something Bethesda would write", complete with squatting and all.

Or maybe Russia is like that, or was like that back at the end of the Cold War, and I'm biased against media representations of Russians to believe that's how actual Russians behave...


Well, I'm from Latvia, but despite that I can still remember people calling other people Comrade for at least 4-6 years after our independence was proclaimed. Some use it even nowadays, though mostly as a joke. But not always. One of my neighbors was a former Party official, so he used the "proletariat" and other funky buzzwords for the longest time. And I was around 10 already when we still had overgrown ruins of a pioneer boyscout camp complete with a railroad and barracks and other derelict stuff. And people in rural areas even here in Latvia were like we portrayed in the game - they sorta come over and asked you stuff about the outside world, and let you ask them stuff and in some places vodka could buy you things money could not. Even though there was no apocalypse. I bet the same went on in all other former USSR states when everything went down the shit hole in the 90's.

Yeah, ATOM RPG is basically a 1:1 clone of Fallout 1 if you ask me, and I just completed Fallout 1 a few weeks ago so it's fresh in my mind. The game is incredibly similar.

From what I've played so far it would seem ATOM is a considerably more punishing experience than Fallout or Fallout 2, and I'm playing on Normal mode. But it really feels like Fallout. It's a shame that as a non-Russian I'm missing lots of references, but then again references (blatant ones, on top of that) were something I didn't like about Fallout 2, so maybe it is for the best?
it is for the best. As as russian, i strongly disliked Atom because of overabundance of obnoxious references and bad jokes.

Oh come on! It's not that bad. Aniskin, Trus, Balbes, Bivaly and what? Some Gorbachev reference? That's 6 NPCs out of almost 500. And some jokes are supposed to be bad anyway!!!!11

The mutants in this are genuinely freaky and disturbing (more Jeff Goldblum near the end of The Fly , if they're lucky, then big dumb green Incredible Hulks). The circus was one of the most atmospheric places I've been to in an RPG.

I do think I erred in making a Jack-of-All-Trades kinda guy in this. Seems better to minmax and have a few stats you can be confident on for checks than spread yourself too thin. I'm level 5 and also find myself failing a lot of speechchecks even with 85 speechcraft. Is this because I kept my charisma at only 6?

I'm probably missing a lot of important questions but I just can't help to stop at your post and say thanks for liking the circus! It made me so nervous as I made it. Like... Would people get what I tried to do, or will they think I'm retarded and terribly unfunny? Maybe both? But it seems like the majority actually felt what I tried to
Atomboy


I bought the game on Steam and i will buy it when it comes out on GoG just to support the developers. Been playing around cca 20ish hours and i got a few starting observations

- Combat could really use a COMBAT SPEED toggle, very quickly it starts to drag
- Consider changing the crafting method, this one is kinda meh once you learn the recipes (or read them from the web) - > Age of Decadence had a splendid crafting system for example which rewarded deep specialisation.
- Character creation is great, but some numbers stay red for some reason (for example, I took diplomat and lucky one, and most of my skills were still displayed in the red, even after completing char creation, also some of em keep glowing green)
- Traits at creation could use some overhaul (i.e. child prodigy – 50% less xp is kinda steep, maybe up the stat bonuses or lower the malus?)
- Perk progress method is kinda meh, also is it true you get less ability points on harder difficulties? If that is true I strongly advise against it -> leave all the tools to the player, but make the surroundings more challenging
- more info on stat screen (for example, current number of hp/max number, etc...)


That’s all I can come up at this point, im not bashing the game, tis awesome. Havent had this much fun in years and compared to Pathfinder the game is really smooth and i havent encountered many bugs (maybe the odd typo and such).
Thank you! We actually fixed or began fixing some of the stuff you mentioned - there's combat speed toggle now, a few perks were reworked, some additions to balance.


Bought myself this as a christmas present. Any idea if theres much of a roadmap for patches?

I havent encountered any bugs, but I'd like to know if its worth holding off playing for a couple weeks/months (like with every other fucking RPG released over the last 4 years).

We patched some stuff tonight. Try playing it as is. It's beatable. As far as I can tell everything depends on how you like our combat. If it's completely impossible, you might like to wait a couple of days until we rebalance a few more things and make an optional tutorial map.


Finished it, and really liked the ending.
Not just the very ending, everything tied to Dead City and the other extra map. I wonder if Dead City isn't another wink at Underrail Deep Caverns?
So... ATOM is really a love letter to Fallout. I am not sure if it made the game easier to make because it was copy/pasted, or proved difficult because you had to stay ''that'' close, but yet to define your own identity (which is a total success imo). I guess a mix of both.

My biggest criticisms:
- The combat system is really the big letdown for me.
- And the inventory could use a skeleton system.
- Some locations could use more NPC
(like the farm north of Red Fighter, where a single woman is capable to repel wave of bandits 24/24h 7/7 days. Just add 2-3 dogs there, and it would actually work, since they are farmers they feed their dogs, and the dogs in turn can alert them (or the girl), if something gets close).
Because on this tiny farm, my suspension of disbelief died a little bit

Hey Sloul, I honestly don't remember if I answered this post before or not, because I'm sleepy, but let's pretend I didn't!
Yeah. Combat is still WIP unfortunately. Would love to hear from you if you decide to try it post patch. Crits should be much better, blindness and weapon knock out cooler.
While the inventory was a concious decision and a throwback I see what you mean. I don't do UI stuff at all, but I'll be sure to share info.
And the dogs idea is really nice. Its simple, but you are right - it adds a whole lot more life and logic to that map. Well what else can I expect from you? You were always a great help to ATOM, just wish we had the time and ability to make more of your older advice work.
 

Atomboy

Atom Team
Developer
Joined
Oct 1, 2016
Messages
734
Also, I would like to ask some of the famous Codex law experts for a helpful hint.

There I sat, googling Atom's name, like I always do, when suddenly I saw this reddit thread, that talked about me adding my favorite internet celebrity likenesses into the game as a homage to my favorite internet celebrities - the Red Letter Media people. They got that idea that we were stealing stuff with some sort of an internet scraper thing, so I came over and told them that it's a homage, and I emailed the guys (no reply tho) and we don't use those likenesses in commercial materials for the game, and we'll delete them as soon as they tell us if they tell us... But there are still people saying it's not legal.

https://www.reddit.com/r/RedLetterMedia/comments/aapsi8/this_npc_in_atomrpg_looks_kinda_hacky/

I'm by no means American, but I consider myself a man of culture and I heard of what you call fair use. Isn't drawing a picture that looks like a real person and using it as a homage considered transformative and thus fair use? Did Ethan Klein scam us with FUPA for nothing? Will Sam Hyde take me to court for using his likeness in a wanted poster as a joke? Jokes are transformative and fair use, aren't they? Aren't they? Makes me kinda worried, honestly. Here I was thinking I'm referencing people in good fun, building my time capsule and all that. I don't get it. What's fair use then? Will it be fair use if we put mustaches on the homages or give them silly hats? I'm using "humor" to mask real dread here, guys!

Edit: I also used a line from Depeche Mode, and a line from Dune, and several lines from movies and stuff. Is that fair use at least?

Edit 2: What are you yessing tho? :(((((( My thoughts, or the inevitability of punishment from Sam?
 
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Atomboy

Atom Team
Developer
Joined
Oct 1, 2016
Messages
734
How does this run on a slightly older system? (In my case, an i5-2500 and a Geforce GTX 660 Ti)

For a week now, I'm playing on:

Processor: Intel(R) Core(TM) i3-4130 CPU @ 3.40GHz (4 CPUs), ~3.4GHz
Memory: 8192MB RAM
Card name: Intel(R) HD Graphics 4400
Manufacturer: Intel Corporation
Chip type: Intel(R) HD Graphics Family
Display Memory: 1696 MB
Dedicated Memory: 64 MB
Shared Memory: 1632 MB

And I only sometimes get lag when playing with medium settings!!!
It can run on a PI!
 

Canus

Savant
Joined
Jan 26, 2011
Messages
647
Also, I would like to ask some of the famous Codex law experts for a helpful hint.

There I sat, googling Atom's name, like I always do, when suddenly I saw this reddit thread, that talked about me adding my favorite internet celebrity likenesses into the game as a homage to my favorite internet celebrities - the Red Letter Media people. They got that idea that we were stealing stuff with some sort of an internet scraper thing, so I came over and told them that it's a homage, and I emailed the guys (no reply tho) and we don't use those likenesses in commercial materials for the game, and we'll delete them as soon as they tell us if they tell us... But there are still people saying it's not legal.

https://www.reddit.com/r/RedLetterMedia/comments/aapsi8/this_npc_in_atomrpg_looks_kinda_hacky/

I'm by no means American, but I consider myself a man of culture and I heard of what you call fair use. Isn't drawing a picture that looks like a real person and using it as a homage considered transformative and thus fair use? Did Ethan Klein scam us with FUPA for nothing? Will Sam Hyde take me to court for using his likeness in a wanted poster as a joke? Jokes are transformative and fair use, aren't they? Aren't they? Makes me kinda worried, honestly. Here I was thinking I'm referencing people in good fun, building my time capsule and all that. I don't get it. What's fair use then? Will it be fair use if we put mustaches on the homages or give them silly hats? I'm using "humor" to mask real dread here, guys!

Edit: I also used a line from Depeche Mode, and a line from Dune, and several lines from movies and stuff. Is that fair use at least?

Edit 2: What are you yessing tho? :(((((( My thoughts, or the inevitability of punishment from Sam?


I am not a practising barrister, but I did spend a substantial amount of time studying law from a media management perspective, so I do have some basic knowledge of this area.

What they're referring to is the right of publicity, more commonly called likeness rights, which essentially means your ability to control your image and make money from it. Now, in your case, they would have to show that their likeness had been used for an exploitative purpose, and they had not consented to that. On a technical level placing someone's likeness or name within a game is going to be classed as using their image for an exploitative purpose, and you've said you didn't get consent. The issue you'll have here is that the right of publicity is different from state to state in America, or at least was when I was studying this, and so the relevant law will depend on where the person you included as a homage is based.

Anyway, given that they don't appear in your advertising material, that you have edited their likenesses, you are not profiting from their likenesses appearing in your game, and there is a general acceptance for this sort of thing in video games of this type, at least at a low level highly edited point, I would imagine you'd be fine. Having said that do try and get consent if you're doing something like this again. I would also advise you to stop popping up on Reddit and publicly stating that you're making usage of the likenesses of particular people. There is a world of difference between something thinking you might have done something and leaving a written record saying you have.

In relation to fair use it relates to copyright, which is a related field but is distinct from likeness rights. Having said that the 5th factor of fair use, 'transformative work', would generally also be considered to cover you in this instance if the works were seen as having taken the images and made them something new and your own. As to if what you have done would be considered transformation, I'd have to see the images, but the Americans seem to wildly disagree on what is, and what is not, transformatory.

EDIT: On your point about referencing lines and things from movies in the game. I've don't recall the specifics here, but in general anything taken from movies, music, books, etc, is all copyrighted material. Again, I wouldn't really be worried about it given the way you've used it.
 
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Commissar Draco

Codexia Comrade Colonel Commissar
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Messages
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Привислинский край
Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
Legal stuff

I don't know how its in Latvia Comrade but here if you want to use real people likeness you need their written permission but... for example if you put Boris Putinov and give him mustache as your ex KGB Kolhoz director for example it becomes however pastiche and you can include them anyway and sometimes public persons have lesser protection but its ALWAYS ask for a permission first... if you think about making real game studio its best to contact Latvian lawyer about Latvian Copy Right and google about Kwan one since Valve is US corporation and they have this we consider hole globe under our jurisdiction (but we are not beholden under international law mindset :P.) instead of asking random comrades on internet. By the way did you asked whoever owns M-16, Makarov, Kalashnikov or any other gun made in XX century if they are OK to be put in your game? I doubt Russian State or Arm factories will sue you (its unpaid advertisement for them) Comrade but its better to be sure than sorry. Short citations from books and songs are fair use in Potato-land where Commissar lives and remember that copy rights litigation is business so they won't go after small fly.

Ninjaed by Canus So yes its better to ask and best doing it in future cause you don't want to admit you used their image without consent its always better to wait for their action.
 
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RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
Also, I would like to ask some of the famous Codex law experts for a helpful hint.

There I sat, googling Atom's name, like I always do, when suddenly I saw this reddit thread, that talked about me adding my favorite internet celebrity likenesses into the game as a homage to my favorite internet celebrities - the Red Letter Media people. They got that idea that we were stealing stuff with some sort of an internet scraper thing, so I came over and told them that it's a homage, and I emailed the guys (no reply tho) and we don't use those likenesses in commercial materials for the game, and we'll delete them as soon as they tell us if they tell us... But there are still people saying it's not legal.

https://www.reddit.com/r/RedLetterMedia/comments/aapsi8/this_npc_in_atomrpg_looks_kinda_hacky/

I'm by no means American, but I consider myself a man of culture and I heard of what you call fair use. Isn't drawing a picture that looks like a real person and using it as a homage considered transformative and thus fair use? Did Ethan Klein scam us with FUPA for nothing? Will Sam Hyde take me to court for using his likeness in a wanted poster as a joke? Jokes are transformative and fair use, aren't they? Aren't they? Makes me kinda worried, honestly. Here I was thinking I'm referencing people in good fun, building my time capsule and all that. I don't get it. What's fair use then? Will it be fair use if we put mustaches on the homages or give them silly hats? I'm using "humor" to mask real dread here, guys!

Edit: I also used a line from Depeche Mode, and a line from Dune, and several lines from movies and stuff. Is that fair use at least?

Edit 2: What are you yessing tho? :(((((( My thoughts, or the inevitability of punishment from Sam?

Have you checked Codex Member Picture thread?
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Also, I would like to ask some of the famous Codex law experts for a helpful hint.

There I sat, googling Atom's name, like I always do, when suddenly I saw this reddit thread, that talked about me adding my favorite internet celebrity likenesses into the game as a homage to my favorite internet celebrities - the Red Letter Media people. They got that idea that we were stealing stuff with some sort of an internet scraper thing, so I came over and told them that it's a homage, and I emailed the guys (no reply tho) and we don't use those likenesses in commercial materials for the game, and we'll delete them as soon as they tell us if they tell us... But there are still people saying it's not legal.

https://www.reddit.com/r/RedLetterMedia/comments/aapsi8/this_npc_in_atomrpg_looks_kinda_hacky/

I'm by no means American, but I consider myself a man of culture and I heard of what you call fair use. Isn't drawing a picture that looks like a real person and using it as a homage considered transformative and thus fair use? Did Ethan Klein scam us with FUPA for nothing? Will Sam Hyde take me to court for using his likeness in a wanted poster as a joke? Jokes are transformative and fair use, aren't they? Aren't they? Makes me kinda worried, honestly. Here I was thinking I'm referencing people in good fun, building my time capsule and all that. I don't get it. What's fair use then? Will it be fair use if we put mustaches on the homages or give them silly hats? I'm using "humor" to mask real dread here, guys!

Edit: I also used a line from Depeche Mode, and a line from Dune, and several lines from movies and stuff. Is that fair use at least?

Edit 2: What are you yessing tho? :(((((( My thoughts, or the inevitability of punishment from Sam?
Do you think Fallout 2 got the permission of Tom Cruz and Nicole Kidman?
 

Luckmann

Arcane
Zionist Agent
Joined
Jul 20, 2009
Messages
3,759
Location
Scandinavia
Also, I would like to ask some of the famous Codex law experts for a helpful hint.

There I sat, googling Atom's name, like I always do, when suddenly I saw this reddit thread, that talked about me adding my favorite internet celebrity likenesses into the game as a homage to my favorite internet celebrities - the Red Letter Media people. They got that idea that we were stealing stuff with some sort of an internet scraper thing, so I came over and told them that it's a homage, and I emailed the guys (no reply tho) and we don't use those likenesses in commercial materials for the game, and we'll delete them as soon as they tell us if they tell us... But there are still people saying it's not legal.

https://www.reddit.com/r/RedLetterMedia/comments/aapsi8/this_npc_in_atomrpg_looks_kinda_hacky/

I'm by no means American, but I consider myself a man of culture and I heard of what you call fair use. Isn't drawing a picture that looks like a real person and using it as a homage considered transformative and thus fair use? Did Ethan Klein scam us with FUPA for nothing? Will Sam Hyde take me to court for using his likeness in a wanted poster as a joke? Jokes are transformative and fair use, aren't they? Aren't they? Makes me kinda worried, honestly. Here I was thinking I'm referencing people in good fun, building my time capsule and all that. I don't get it. What's fair use then? Will it be fair use if we put mustaches on the homages or give them silly hats? I'm using "humor" to mask real dread here, guys!

Edit: I also used a line from Depeche Mode, and a line from Dune, and several lines from movies and stuff. Is that fair use at least?

Edit 2: What are you yessing tho? :(((((( My thoughts, or the inevitability of punishment from Sam?
The way to avoid this is to usually include a sinister disclaimer at the end of every product claiming that "This work is purely fictional, and any and all resemblances to people alive or dead are purely coincidental and all characters are to be considered ficticious and in no way representative of any imagined counterparts. Any and all situations or references are to be considered works of parody." or something to that effect. The fact that you've asked for permission (and didn't get it) is actually potentially more of an issue than if you'd just not asked and then claimed the above or "parody" if anyone asked (or even better, not answer any such inquiries unless they're legally backed).

The main potential issue I see here is that the image almost looks like a photograph or direct tracing of one, which I guess could constitute a copyright violation. However, given that none of this is in any way necessary for the game or in any way representative of it, I think the worst thing that can happen is that you're issued a cease and desist/takedown request, which would (arguably) force you to remove the "photos" unless you choose to fight it (and if issued such a thing from Red Letter Media itself, especially since you asked permission first, why would you?). Unless they can claim damages for some sort of defamation, I doubt they'll be able to do much.

And yes, using lines for books, etc., is definitely Fair Use in pretty much the entire western world. Fair Use expressly covers making references and parody work. Half our cultural sphere would not exist without such things.

Unless you're actually contacted by Red Letter Media first, I wouldn't give a shit. At the very least, they're practically obligated (AFAIK) to at least make a good will effort first, unless you're directly profited from their work or actively defamed them in some way.

Do you think Fallout 2 got the permission of Tom Cruz and Nicole Kidman?
Or the tracings of the Baldur's Gate portraits. Direct tracings of mostly B- and C-list people, with fantasy elements applied.
 

Commissar Draco

Codexia Comrade Colonel Commissar
Patron
Joined
Mar 6, 2011
Messages
20,872
Location
Привислинский край
Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
Also, I would like to ask some of the famous Codex law experts for a helpful hint.

There I sat, googling Atom's name, like I always do, when suddenly I saw this reddit thread, that talked about me adding my favorite internet celebrity likenesses into the game as a homage to my favorite internet celebrities - the Red Letter Media people. They got that idea that we were stealing stuff with some sort of an internet scraper thing, so I came over and told them that it's a homage, and I emailed the guys (no reply tho) and we don't use those likenesses in commercial materials for the game, and we'll delete them as soon as they tell us if they tell us... But there are still people saying it's not legal.

https://www.reddit.com/r/RedLetterMedia/comments/aapsi8/this_npc_in_atomrpg_looks_kinda_hacky/

I'm by no means American, but I consider myself a man of culture and I heard of what you call fair use. Isn't drawing a picture that looks like a real person and using it as a homage considered transformative and thus fair use? Did Ethan Klein scam us with FUPA for nothing? Will Sam Hyde take me to court for using his likeness in a wanted poster as a joke? Jokes are transformative and fair use, aren't they? Aren't they? Makes me kinda worried, honestly. Here I was thinking I'm referencing people in good fun, building my time capsule and all that. I don't get it. What's fair use then? Will it be fair use if we put mustaches on the homages or give them silly hats? I'm using "humor" to mask real dread here, guys!

Edit: I also used a line from Depeche Mode, and a line from Dune, and several lines from movies and stuff. Is that fair use at least?

Edit 2: What are you yessing tho? :(((((( My thoughts, or the inevitability of punishment from Sam?
Do you think Fallout 2 got the permission of Tom Cruz and Nicole Kidman?

Black Isle did not put Tom Cruise, Nicole Kidman or Richard Nixon or Lenin forbid Scientology onto their game Comrade.

What they did was clever Pastiche/Parody though:

The sheriff in Redding, Earl Marion, is a triple reference to John Wayne who was born Marion Robert Morrison and nicknamed "The Duke". Both earl and duke are titles of nobility, duke surpassing earl. John Wayne is famous for playing sheriffs in various western movies.

If they put the ''church'' of Science into the game they would be sued for sure Comrade.
 

Luckmann

Arcane
Zionist Agent
Joined
Jul 20, 2009
Messages
3,759
Location
Scandinavia
If they put the ''church'' of Science into the game they would be sued for sure Comrade.
The scientologists is really a special case, though. They'll try to sue whether they've got a legal leg to stand on or not.

That said, putting a mustache on something pretty much solves anything.

This is not Tom Cruise, it's.. uhm... Com Truise, french scientifico enthusiast!

Edit: Solves everything, I tell you!
c2J0PgR.png


Don't take anything I say as actual legal advice. I take responsibility for nothing.

Edit 2: I also want to echo what Canus said earlier in the thread. Don't go around confirming legal things on places like Reddit. Or here, for that matter. In general, when it comes to legal things, the less you say, the better. If you need to ask for advice from people, make sure to ask in general terms without confirming what you may or may not have done. "They claim I used XXX, and that this is an issue because YYY, is this true?" In general, saying anything in law is always a potential issue, and you're always the one to potentially lose something based on what you've said. Staying silent always leaves options open, but saying anything (and I do mean anything) related to the subject only has you on the losing side, as you're adding potentially exploitable details to something that is otherwise supposition, conjecture, and baseless theories (or so a lawyer could argue - unless you've confirmed otherwise, which you now have).

In general, don't do anything unless you're actually contacted by legal representatives that can show some type of credentials, and at that point, seek actual legal counsel unless it is something you're prepared to immediately agree on (say, should Red Letter Media now contact you and ask you to stop using these portraits, given that you've previously asked for permission, you're likely prepared to do so without arguing).

And even if you do agree to it immediately, it can still be important to maintain innocence, and you're in no way obligated to confirm that these even were portraits based on real-life people. Had you not already done so, it would have been possible to agree to the request along the lines of "Yes, I will remove these portraits, since the similarity is striking, now when you mention it. We apologize for any confusion regarding their fictional nature."

Always, always, always, the less you say outside of a court of law benefits you.
 
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