Oh god, three pages and still going! So awesome! We're in a huge hurry making a bug fix patch right now, but I will try to reply as much as I can right now.
So here we go!
it's steam update time where is the game
We're posting 22:00 Moscow time / 21:00 Riga time, so in 1 hour 40 minutes or so!
Will it be on gog?
EDIT:Just saw your rating,thanks for the answer mate
.
That rating is a lifesaver, literally had no time to type at that moment. I'm talking with a GOG representative through e-mail. Seems like she showed the game to the higher-ups. Hoping for 2019 gog release. Can't name dates!
Congratulations
Atomboy!
Thank you!
Congratulations
Atomboy and the whole ATOM Team!
Going to try to roll my character before I have to rush out the door. Hope everyone has a great time exploring the Russian wasteland today!
Hope so too! Thanks!
Atomboy congrats!
It has been long way, yeah?
This how ATOM RPG was look like in 2008 (just history):
Thanks, man! Lol, even we had a little nostalgia trip looking at it. Really hard, but rewarding. Hope you'll have best of luck with Sands!
I suppose it's asked and answered a million times, but I'm lazy... is there GOG release in horizon?
Yes, but no dates!
No possibility to name save games?
I prefer to write short description about what I was planning to do.
Might have a vote on it. Never really felt either way, so left them without naming option :D
Some early impressions...
- Intro video narration is almost unintelligible, thank god for subtitles
- The perks at character creation make little sense in terms of the + and - they give;
- No key binding? Disappointing
- No visual queue if you are stealing from a container or not
- Dialogues are very bare bones, the same options for every npc (Hows it going, hows life, anything bothering you, have work, rumors?)
- Dialogue choices you have already chosen dont grey out
- Performance is good, so are the load times
- the ingame cut scene when approaching the first village was unexpected
- Quest log is very simple, to a fault. Location tabs and more detailed descriptions would be nice
Havent entered combat yet or explored much beyond arriving in the first town.
Do you mean it was glitching for you, or the voice itself wasn't to your liking? Binding might come up soon. The dialogues are styled to almost always have the same questions that you mentioned, but the questions always lead to a unique reply, might get you a quest, etc. Same questions never mean same answers from different NPCs!
Graying out is a nice idea, reminiscent of old titles. If we'll feel the community wants this, we'll do it! Like we made the chat log thing due to popular demand. But what did you mean with the Quest Log? Hypertext like in Morrowind or generally more verbose descriptions?
On your next post about tutorials: there's an in-game instruction book. Basically, everything is done through long left mouse button clicks, so not really enough material for tutorial
Clothes change will be available for all characters on the character base. Barter and Speech checks are not always interchangeable, though! And speech does not affect prices! So
No tutorials on anything... So i have to ask, how to i use skills? Figure i need to use one to fix the generator? Messed around with the UI and all the keyboard but unlike Fallout there doesnt seem to be a skill button.
Use left mouse button on object or person Comrade.
How about lockpicking?
Do I need an item to try opening locks?
edit.
Got it.
Every action is just one long left click away! That's why we don't even have a tutorial. It's basically a mouse game :D
Lockpics also available in mid game.
Uhh, holding mouse button for context is almost game breaking for me and I remember whining about it here before 0.8, when the right mouse button was unoccupied...
You get a fucking inflammations in your tendons with this shit...
Is the right mouse button still unoccupied?
Well that's the thing! The right button was ALWAYS occupied. With camera movement. Believe me, we tried combining the functions, but it's honestly much worse than long left click. Trying to move camera... Noticing it's not moving, because you happen to click on an interactive object. It was hell on earth!
3 hours in. So far predy gud. Plenty of RP potential and combat is straightforward.
Would appreciate if already picked dialogue turned grey like someone else mentioned in the thread.
I also wonder if there's a limit to how many times I can fuck up a skill check? Right now I have only a measly 26 in lockpick, and have been pretty much repeatedly bruteforcing my way through every lock so far.
Uhh, holding mouse button for context is almost game breaking for me and I remember whining about it here before 0.8, when the right mouse button was unoccupied...
You get a fucking inflammations in your tendons with this shit...
Is the right mouse button still unoccupied?
Right mouse only rotates the map for me, so I'd say yes.
Thank you!
How grindy it is and how bad (?) are repeatable (?) random encounters? So far, these are the only negatives I see in player reviews.
Honestly, I never get the need to grind, or find repeating rando maps. Still, I'm a dev not a player. Some actually might have a different experience.
is dis game buggy af or its good to buy right now
It is a Russian indie kickstarted crpg...
okay but should I bite the forbidden fruit or wait 9 months for the bugs to be fixed?
You could wait 2 days or something. We haven't slept yet. Bugfixing is really, really fast right now. And there's not a lot of bugs.
I’m still on character creation. Really like the traits. Does anyone know how to add portraits? What this game needs most are some Trotsky photos.
You can PM me so I can write you an instruction on JSON modding after the release hype dies down a bit. Very little time currently
How are melee/unarmed characters looking?
There's a perk tree for each weapon type. No idea how viable melee is in the long run though.
I'm endgaming with melee, looks good with armor and perks. Terrible without! You have to really put everything you have into melee to make it work against heavy gunners.
Will be adding more powerful endgame melee in DLC to remedy that.
I dumped luck to 3. Would've dropped it to 2, but didn't want to be cursed.
Good work! LUCK is the best thing to dump. END may look like a dump stat but we did a little something that will make a END 1-3's life hell if he plans on using any sort of chems or meds.