Never liked SJ much and according to
Hirato EOV is a step back from EO4 and the EOU games, so I'm not really holding my breath in anticipation for that game either.
I don't even remember what I said to you...
But I'll reiterate what I remember of the game here for everyone else
- they got rid of the worldmap, you're once again in a 30-level dungeon you climb upwards.
- there are two types of gather points in the dungeon, material points and food points
Material points are the same old, mine/take/chop for resources
Food points give you, well, food items. You need to learn skills like "Fishing" to be able to use them, and these items don't appear to confer to you any buffs like food did in the old games, and primarily serves as a means for HP and TP restoration in the field. I could also vaguely make out something about poisonous fruits, and I saw something about animal husbandry while trying to use google translate to scan my 3DS' screen
- Initially, classes are race restricted, presumably you'll get the means to make them change classes further into the game than I played, ditto for sub-classes
- Not sure what's up with the skill/class system, there seems to be multiple pages for your class (like EO4 had), but I couldn't see the others, probably needs more levels
- Race skills are a thing, these primarily fall into three categories, field skills (eg, fishing), passives (eg, recover some TP if you cast a spell, bonus to TEC scaled to level), and Union Skills (basically party combat skills)
- Every character has their own union gauge, once it hits 100% they can initiate a union skill, this skill might require the help of 1 to 5 people
The character who initiates the union skill can only use the union skills they have personally learned - ie if only your front line fighter has learned triple attack, you can only use triple attack via him
Once you select a skill, you have to confirm the people who will perform it, everyone who partakes in performing the union skill have their union gauges reset to 0% - their gauges don't have to be at 100% to join in, and it doesn't appear to modulate effectiveness at all
Not sure of the specifics, but it regenerates at ~10% a turn
Also, union skills don't consume the character's turn, so they can perform a union skill in addition to a regular attack, item, or skill
- Mapping is kind of confusing
they swapped some buttons around which takes getting used to, eg the paint tools used to be [Line] [Line Erase] / [Paint] [Paint Erase], it is now [Line] [Paint] / [Line Erase] [Paint Erase]
I am quite peculiar about mapping untraversable areas, and here (at least in stratum 1), the untraversable areas use tiles that half obscure the block, but also look open, so I'm confused about whether to map it as a wall or as a block of water (eg, the very bottom of the above screenshot)
The icon palette can be customised and rearranged, which is neat, but I don't really see what allowing it to be moved around on screen really adds - ditto to the colour tab for the paint brush.
- Some of your classes can summon help during combat, these go into a separate row in front of your party, eg your necromancer can summon ghosts to attack the enemy, defend your party, and sacrifice to invoke his skills - once summoned they stick around until you go back into town.
- The graphics are kind of crap, wall textures are very visibly pixelated, even on the 3DS's tiny 400x240 screen.
All the tiles about 8 paces away just instantly pop into existence as you step towards them, and they've put lots of little bushes and foliage around the levels, a light level of detail likewise instantly pops in 5 tiles away, and the densest at about 3. EO4 and EOU had a much more consistent detail level and obscured any such pop-in with fog, it's really distracting until you get used to it (if you played the DS games, you're probably still used to it)
- Dungeon events have been replaced with 'Adventure Episodes' - they're still events by any other name, but you now get XP and occasionally other rewards for just going through them
- Level 8 once again has a super-tough enemy you're meant to come back to later in the post-game to kick its ass
- There's Voice acting - you can bet your ass we'll have to put up with yet another atrocious dub.
The major characters have some lines voiced
Your party members can pick from (40?) voices, half male, half female, each with a slightly different personality - you can even forego voice for your party all together.
And that's kind of all I have to say about EOV at the moment.
My Japanese is not good at all, and I can't read half of what is written here, and of the little I can read, I then go and mistranslate them (eg, "icicle line" became "icy cool rain" in my head (アイシクルライン read as: a-i-shi-ku-ru-ra-i-n)).
And so I kind of stopped after 9F, because I grew weary of being unable to understand much of anything, especially since I enjoy EO most for its puzzles, and brute-forcing your way through puzzles you don't understand just isn't very fun.
Also: in before Nintendo bans my console for CFW that gets rid of the stupid region restriction.