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Arisen Force: Vonimir - High-Definition Pixels Side-Scrolling ARPG - Now With Demo and On-Going Kickstarter

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
3,069



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Arisen Force: Vonimir is an A-RPG game featuring exquisite high-definition pixels ,it combines the engaging RPG adventure storyline with the Stylish Actional combat experience.We create a magnificent Middle-Earth world, for players exploration and adventure, recruit teammates, collect and develop business, challenge enemies, reveal the secrets of the world, guide the future, forge your own legends .
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Features


  • A magnificent fantasy world for players to explore, develop and other interesting experiences.
  • Exquisite HD pixel style and ingenuity hand-painted, experience picturesque play art style.
  • From remote villages to magnificent castles, from desolate deserts to silver ice sheets, enjoy the vast and distinctive landscapes.
  • In a chaotic world, interact with all forces and write your own epic chapter.
  • Smooth action strategy combat with rich skill modules,and it can instantly switch teammate anytime,
  • challenging the World BOSS , the ultimate path will always be left to the Warriors.
  • More than eight kinds of unique weapon modules,it will continue to be enriched with the follow-up development.
  • A free kit system of weapons and skills,it's Ok to be a mage wielding a giant sword, or a hunter who tanks the enemy, interesting and powerful.
  • Rescue and recruit teammates, build them with unique equipment and skills for your exclusive forces.
  • In addition to adventure, there are taverns, forging, trade and other activities as travel seasoning.
  • On the basis of the world outlook, we add some linked characters makes the game journey more interesting and full of surprises.
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cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
3,069
The Kickstarter has begun, here are some more gameplay details from the Kickstarter page

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"Arisen Force: Vonimir" is an A-RPG idle game that offers a combination of pixel and 3D elements in its side-scrolling gameplay. It also integrates an adventure mechanism within a large map mode, allowing players to explore new areas or stage scenes through the expansive map.

We have crafted a robust and deep combat system to provide players with a rich combat experience. Players can assemble an adventuring party of up to seven characters, with a maximum of three on the front lines and four providing support from the rear. Weapons and skills are independent of each other, encouraging players to experiment with different weapon and skill combinations. Skill points can be reallocated under certain conditions, unlocking more possibilities and enjoyment.

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PROCEDURE

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The main stage is set within the intricately designed, uniquely styled, and exquisite scenes, interconnected through a large map mode that links the expansive world. Players have the option to traverse on foot, utilize teleportation (unlocked later in the game), or use various modes of transportation to reach their destinations. The journey begins with the invasion of the demonic forces, and within the game framework, we provide players with immense freedom and depth of exploration. As time progresses, the development and conclusion of the story are left to be crafted by the players themselves.

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In the game, you can access the Valhalla Skills panel to engage in exploration interactions, such as discovering secrets, Speed acceleration, and more. When in proximity to special NPCs, specific interaction features tailored to that NPC will be available for exploration, like Eagle eyes, Duel, Trade, Thief.

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Duel
Use interactive skills to gather intelligence on special NPC characters, engage in trade, duel opponents, uncover secrets, initiate questlines, and even recruit them into your team.

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Moreover, your actions can destroy certain environmental items.

VAHALLA SYSTEM

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The Valhalla Skills system provides convenience for adventurers on exploration. These skills will unlock and upgrade as the storyline or quests progress.

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Speed Up
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Detect Item
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Teleport
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We've crafted a streamlined yet engaging teammate system, covering recruitment, deployment, background support, and character dismissal. Some characters even come with their own unique storyline quests.

When a new teammate joins a full adventure team, they will automatically return to the Legion's headquarters. Players can then manage personnel changes, dispatch missions, and conduct personnel training, among other activities, at Legion headquarters located in various regions.

Our teammate AI is still undergoing continuous improvement. In the future, we plan to implement overall team commands, such as: focus on attacking, self-defense, prioritize healing, and more.

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"COUNTER!" Strike Back!
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Pull Nearby Enemies,Smash!“Cean up the desktop!
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Summon Ally "I am an army."
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”“The floor is too hot!” Air Combo
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Once, there was a white-robed mage who wielded a staff and a sword .
Our skill design reflects our passion for action games. In addition to the showcased abilities mentioned above, some skills have different modes for ground and aerial state. Skills can also generate derivative moves based on different inputs. Of course, we've crafted a 'The world' time-stopping ultimate move. I believe these skills will continuously create delightful and interesting chemical reactions in the game.

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The game's skills are sealed within skill stones and Magic Shops across various locations. And you can use them by equipping them in your inventory. The release of skills requires specific weapon types, but there are also some skills that are universal. Providing a high degree of freedom and allowing you to explore endless possibilities.

Character Skill

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Each character, in addition to being able to equip four Active skills, comes with their own unique innate Talent. Leveling up earns skill points, which can be used to increase the level of corresponding active skills in the skill slots. Skill points can also be used to unlock special abilities in the talent trees: Physics, Magic, and Support.

The demo version does not feature the talent skill point progression system.

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In the game, there are at least eight weapon kits. Moves are distinguished between air and ground, and in addition to variations in regular attacks and combos, charge attack(CA) will unleash special moves based on the weapon type. Some weapons even have unique CA kit.
Moreover, we also provide an Off-Set system, where dodging does not reset the combo.

Here are some introductions to a few weapon modules, showcasing specific actions:

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The sword is the most balanced weapon, achieving the right balance in both attack speed and range. It is the preferred weapon type for adventurers in the Vonimir Land.

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The greatsword, despite its slower swing speed, boasts outstanding attack power and armor-piercing capabilities! Releasing the charge at the right moment during a power-up will result in a perfect strike!

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The bow are the primary choice for range combat—swift, nimble, capable of delivering lethal damage and restraining enemies.

Currently, the combo system for the bow is still in development, and new modules will be announced in future updates.

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In most cases, staves serve as amplifiers for the spells cast by mages. It's unlikely for someone to use them for physical attacks

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An essential agile performer in fantasy works, the tango dancer on blades.

new modules will be announced in future updates.

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"The best mid-range stand-up. Combining armor penetration and charge capabilities."

new modules will be announced in future updates.

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*Stay tuned for more weapon introductions in our upcoming updates!

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COUNTER SYSTEM

When a player's attack successfully hits the enemy's attackbox, it triggers a counter mechanism(Different effects based on timing resolution). This can effectively reduce the enemy's resilience, interrupt their actions, and give player battle bonus.

And in the future, we will introduce more action-based reward mechanisms as a rewarding and flavorful element for successful player challenges! For example, slowing down enemy time upon a perfect dodge.

Actively and effectively finding opportunities to counterattack creates a more favorable team offensive environment.

SKILL CANCEL

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At the right moment, you can use a new skill to cancel the activation of the previous skill. If successful, a blue light prompt will appear, and you will receive rewards for skill cancelation.

OdinSphere

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Accumulate energy for the 'Odin Sphere' through positive actions and other ways. At the right moment, cast the 'Odin Sphere' ultimate move based on team configuration and equipment, could turn the tide of battle in one fell swoop!

The cinematic animation for 'Odin Sphere' is currently in secret production. Stay tuned for the unveiling!
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,130
OdinSphere


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Accumulate energy for the 'Odin Sphere' through positive actions and other ways. At the right moment, cast the 'Odin Sphere' ultimate move based on team configuration and equipment, could turn the tide of battle in one fell swoop!

The cinematic animation for 'Odin Sphere' is currently in secret production. Stay tuned for the unveiling!
:hmmm: In before Vanillaware sues this developer over use of the phrase "Odin Sphere".
 

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
3,069
Special Edition Demo Introduce at TGS
Dear gamers,

Our latest Special Edition Demo will officially be unveiled during TGS!
This demo introduces a new dungeon of the "Tomb of Kings" along with an adventurous quest to uncover the lost King's Sword.

Experience a completely revamped team combat system featuring new versions of staff and spear modules, shield modules, and special mechanics such as executions and JUST evade.
Plus, brace yourselves for epic battles against two formidable bosses.

Please note, we're currently upgrading the UI for "Vonimir."
Thus, the demo will utilize a temp UI from "HeroTest." We appreciate your understanding.
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Best regards,
Lemport Team
 

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
3,069

TGS Special Edition Demo Available Now
Dear gamers,

TGS Special Edition Demo has officially released Now.
Challenging a new dungeon of the "Tomb of Kings" along with an adventurous quest to uncover the lost King's Sword.

Experience a completely team combat system featuring new versions of staff and spear modules, shield modules, and special mechanics such as executions and JUST evade.
Plus, brace yourselves for epic battles against two formidable bosses.

Please note, we're currently upgrading the UI for "Vonimir."
Thus, the demo will utilize a temp UI from "HeroTest." We appreciate your understanding.
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Best regards,
Lemport Team
 

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