"Arisen Force: Vonimir" is an A-RPG idle game that offers a combination of pixel and 3D elements in its side-scrolling gameplay. It also integrates an adventure mechanism within a large map mode, allowing players to explore new areas or stage scenes through the expansive map.
We have crafted a robust and deep combat system to provide players with a rich combat experience. Players can assemble an adventuring party of up to seven characters, with a maximum of three on the front lines and four providing support from the rear. Weapons and skills are independent of each other, encouraging players to experiment with different weapon and skill combinations. Skill points can be reallocated under certain conditions, unlocking more possibilities and enjoyment.
PROCEDURE
The main stage is set within the intricately designed, uniquely styled, and exquisite scenes, interconnected through a large map mode that links the expansive world. Players have the option to traverse on foot, utilize teleportation (unlocked later in the game), or use various modes of transportation to reach their destinations. The journey begins with the invasion of the demonic forces, and within the game framework, we provide players with immense freedom and depth of exploration. As time progresses, the development and conclusion of the story are left to be crafted by the players themselves.
In the game, you can access the Valhalla Skills panel to engage in exploration interactions, such as discovering secrets, Speed acceleration, and more. When in proximity to special NPCs, specific interaction features tailored to that NPC will be available for exploration, like Eagle eyes, Duel, Trade, Thief.
Duel
Use interactive skills to gather intelligence on special NPC characters, engage in trade, duel opponents, uncover secrets, initiate questlines, and even recruit them into your team.
Moreover, your actions can destroy certain environmental items.
VAHALLA SYSTEM
The Valhalla Skills system provides convenience for adventurers on exploration. These skills will unlock and upgrade as the storyline or quests progress.
Speed Up
Detect Item
Teleport
We've crafted a streamlined yet engaging teammate system, covering recruitment, deployment, background support, and character dismissal. Some characters even come with their own unique storyline quests.
When a new teammate joins a full adventure team, they will automatically return to the Legion's headquarters. Players can then manage personnel changes, dispatch missions, and conduct personnel training, among other activities, at Legion headquarters located in various regions.
Our teammate AI is still undergoing continuous improvement. In the future, we plan to implement overall team commands, such as: focus on attacking, self-defense, prioritize healing, and more.
"COUNTER!" Strike Back!
Pull Nearby Enemies,Smash!“Cean up the desktop!
Summon Ally "I am an army."
”“The floor is too hot!” Air Combo
Once, there was a white-robed mage who wielded a staff and a sword .
Our skill design reflects our passion for action games. In addition to the showcased abilities mentioned above, some skills have different modes for ground and aerial state. Skills can also generate derivative moves based on different inputs. Of course, we've crafted a 'The world' time-stopping ultimate move. I believe these skills will continuously create delightful and interesting chemical reactions in the game.
The game's skills are sealed within skill stones and Magic Shops across various locations. And you can use them by equipping them in your inventory. The release of skills requires specific weapon types, but there are also some skills that are universal. Providing a high degree of freedom and allowing you to explore endless possibilities.
Character Skill
Each character, in addition to being able to equip four Active skills, comes with their own unique innate Talent. Leveling up earns skill points, which can be used to increase the level of corresponding active skills in the skill slots. Skill points can also be used to unlock special abilities in the talent trees: Physics, Magic, and Support.
The demo version does not feature the talent skill point progression system.
In the game, there are at least eight weapon kits. Moves are distinguished between air and ground, and in addition to variations in regular attacks and combos, charge attack(CA) will unleash special moves based on the weapon type. Some weapons even have unique CA kit.
Moreover, we also provide an Off-Set system, where dodging does not reset the combo.
Here are some introductions to a few weapon modules, showcasing specific actions:
The sword is the most balanced weapon, achieving the right balance in both attack speed and range. It is the preferred weapon type for adventurers in the Vonimir Land.
The greatsword, despite its slower swing speed, boasts outstanding attack power and armor-piercing capabilities! Releasing the charge at the right moment during a power-up will result in a perfect strike!
The bow are the primary choice for range combat—swift, nimble, capable of delivering lethal damage and restraining enemies.
Currently, the combo system for the bow is still in development, and new modules will be announced in future updates.
In most cases, staves serve as amplifiers for the spells cast by mages. It's unlikely for someone to use them for physical attacks
An essential agile performer in fantasy works, the tango dancer on blades.
new modules will be announced in future updates.
"The best mid-range stand-up. Combining armor penetration and charge capabilities."
new modules will be announced in future updates.
*Stay tuned for more weapon introductions in our upcoming updates!
COUNTER SYSTEM
When a player's attack successfully hits the enemy's attackbox, it triggers a counter mechanism(Different effects based on timing resolution). This can effectively reduce the enemy's resilience, interrupt their actions, and give player battle bonus.
And in the future, we will introduce more action-based reward mechanisms as a rewarding and flavorful element for successful player challenges! For example, slowing down enemy time upon a perfect dodge.
Actively and effectively finding opportunities to counterattack creates a more favorable team offensive environment.
SKILL CANCEL
At the right moment, you can use a new skill to cancel the activation of the previous skill. If successful, a blue light prompt will appear, and you will receive rewards for skill cancelation.
OdinSphere
Accumulate energy for the 'Odin Sphere' through positive actions and other ways. At the right moment, cast the 'Odin Sphere' ultimate move based on team configuration and equipment, could turn the tide of battle in one fell swoop!
The cinematic animation for 'Odin Sphere' is currently in secret production. Stay tuned for the unveiling!