arguing about controllers on codex is simply a poisoned well, because most here closed minded senior citizens that have a 2008 pc masturd race mentality and don't/haven't used controllers, so their feeble, limited knowledge and their 1970s vintage brains that can't learn a new skill is simply is not going to offer anything conducive to meaningful discussion.
I've made the thread specifically to see if anyone enjoys *shooting* with the controller, since I'm currently trudging through Death Stranding and it's a fucking chore to aim there. And yet, there are whole franchises of shooters which have originated on controller-operated consoles, Halo being the biggest. I can generously assume that some genres benefit from the controller.
a controller is a jack of all trades but a master of none. something like a racing game or ace combat just sucks ass on controller, and the former isn't my opinion, it's fact. the highest skill racing game barring sim stuff, trackmania, is dominated by controller users, it's simply a better input device. rocket league also deserves a mention.
issues with accuracy, aim assist and the range of motion in FPS/TPS games could be solved with extreme prejudice, if game developers and gamers were both more eager to change to better input designs, namely, gyroscopic controls. a novel way to utilize gyroscopes on dual analog controllers was invented by a guy called Jibb Smart, it's called Flick Stick and it works incredibly. it's implemented in fortnite officially. i believe that using gyroscopes allows you to get input roughly 70-90% of what a mouse can do on a controller, when normal dual analog can, at best, maybe do 20-30%.
something like the old splinter cell games, or thief, imo are a natural fit for controller too. there's no real twitch input requirement so they benefit from having analog movement without really any downsides.
You should've listened to Lord Gaben back when you had the chance
unironically a really good controller. trackball mouse mode that activates gyro when you hold your thumb on on the trackpad is extremely logical, accurate and easy to get used to. you swipe for the big movements, and you use gyro for the finer ones. mixing xinput and kbm inputs is really janky though, and each game requires its own setup. definitely not flawless, but works really well for a lot of games.
also, trackpads are solid for menu based games, management games, etc.
What the fuck? Is that actually how you hold a controller?
yes, any high skill gamer will subconsciously claw grip when necessary unless you have four back buttons if you want to maintain camera control and use the face buttons.