Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Indie Archaelund: RPG that combines 1st-person exploration with 3rd-person TB combat - now available on Early Access

Viata

Arcane
Joined
Nov 11, 2014
Messages
9,893
Location
Water Play Catarinense
So you are saying that it is a dick view camera that becomes third person camera...
Only races with big dicks can do that, though. That is one of the reason Elves are not in this setting.
 

DavidBVal

4 Dimension Games
Patron
Developer
Joined
Aug 27, 2015
Messages
3,039
Location
Madrid
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Pathfinder: Wrath
Small update on development here.

Everything going great and according to plan. Right now inventory is semi-functional, humanoid 3D models look awesome and show different pieces of armor depending on equipped gear. Also I've completed the code related to aggro and initiating combat, wandering NPCs, and many other things. I keep working on improving animation and AI right now.

I still have something like 3 months ahead of me that will be fully focused on coding the core functionalities of the game. In September I'll begin implementing some game content and developing the rules in more detail. If everything goes according to plan, I still expect to release a PC Early-Access version in late Q1 2020. Still, it won't be released until I feel the quality and quantity is enough.

Note: item icons from EK and some of the 3D models below will likely not be used in release version, they're just placeholders.

YoEsQL1.jpg


y0r5iyz.png
 

Viata

Arcane
Joined
Nov 11, 2014
Messages
9,893
Location
Water Play Catarinense
Very keen but those puzzles scare me. I am too dumb for puzzles.

Worry not, I'll add a "True Codexian" difficulty setting in which puzzles will be trivial but battles become impossible unless you savescum 50 times/round.
Tbh, you should also add a "Real True Codexian" difficulty which includes pause to skip gameplay so it can focus only on plot/cut-scene given how many retards think story is more important than gameplay on this forum.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
29,851
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Very keen but those puzzles scare me. I am too dumb for puzzles.

Worry not, I'll add a "True Codexian" difficulty setting in which puzzles will be trivial but battles become impossible unless you savescum 50 times/round.
Tbh, you should also add a "Real True Codexian" difficulty which includes pause to skip gameplay so it can focus only on plot/cut-scene given how many retards think story is more important than gameplay on this forum.
No, True Codexian difficulty should keep changing the rules based on a random die rolled at random intervals.
 

vazha

Arcane
Joined
Aug 24, 2013
Messages
2,069
Very keen but those puzzles scare me. I am too dumb for puzzles.

Worry not, I'll add a "True Codexian" difficulty setting in which puzzles will be trivial but battles become impossible unless you savescum 50 times/round.
Yes please. What's the point of puzzles in rpg anyway? If you want em puzzles go play point & clicks. I want to kick the butt of evil, enslave entire nations with necromancy and read about argonian maid shenanigans. Puzzles dont come into my RPG enjoyment experience.
 

Citizen

Guest
RPGs can have some puzzles, because they really add to the exploration aspect of the game, but only as secrets/side quests. Making puzzles part of the main quest just kills replayability of the game (which is probably the only point of an RPG). That's why I would never play grimrocks again, for example - what's the point of doing again the puzzles you already solved once?
 

vazha

Arcane
Joined
Aug 24, 2013
Messages
2,069
What I hate is puzzles that require mathematical-thinking, patterns etc. I'd not have been kicked out of school at the tender age of 11 if I was any good at maths :negative: seeing that kind of puzzle just kills my interest in the game - Druidstone being the perfect example of this.
 
Last edited:
Unwanted

a Goat

Unwanted
Dumbfuck Edgy Vatnik
Joined
Jun 15, 2014
Messages
6,941
Location
Albania
Tbh, you should also add a "Real True Codexian" difficulty which includes pause to skip gameplay so it can focus only on plot/cut-scene given how many retards think story is more important than gameplay on this forum.

This message gets official Sheep™ stamp of approval.
 

DavidBVal

4 Dimension Games
Patron
Developer
Joined
Aug 27, 2015
Messages
3,039
Location
Madrid
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Pathfinder: Wrath
I agree with many posters here regarding the role of puzzles in RPGs. While there can be a few in the main quest, most puzzles (and probably the hardest ones) will be part of the secrets and will not be there to block your world exploration.

Alas, these days I don't deal with lofty design concepts such as these: I'm working on mundane stuff like inventory UI, dragging, looting, equipping, fitting armor and weapons... *yawns*. Should have designed a gameworld populated only by naked wrestlers, I'd be done already.
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
Alas, these days I don't deal with lofty design concepts such as these: I'm working on mundane stuff like inventory UI, dragging, looting, equipping, fitting armor and weapons... *yawns*. Should have designed a gameworld populated only by naked wrestlers, I'd be done already.

Save that for the sequel, mud-wrestling women seems like a good start.
 

DavidBVal

4 Dimension Games
Patron
Developer
Joined
Aug 27, 2015
Messages
3,039
Location
Madrid
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Pathfinder: Wrath
Quests? how is quest and C&C situation at the moment?

I love designing quests, I already have many of them planned for Archaelund, but you can have a look at some EK quests to have an idea where I come from (even if EK, being a mobile game, of course faced limitations). Some quests will seem to involve a harsh dungeon crawl, but being smart about it can make a big difference. Others will be epic, with big choices at the end; or maybe diplomacy-related quests with a big impact on the game, that will be heavily affected by your choices in previous interactions with NPCs, while others will merely ask you to retrieve an item. But even the simplest ones I'll try to add something unique, be it a small twist, an unexpected difficult choice or a chance to learn a little detail that can be useful later; in other words, a reason for the quest to be part of the game.

The quests are one of the two main pillars of Archaelund (the other one being combat) and I'll try to have at least a hundred handcrafted quests, including several secret ones. I can't be certain about this figure, but given I was able to add 90 quests to EK between late 2015 and mid 2018, and given I'll have much better tools now, I think it's a reasonable target.
 

DavidBVal

4 Dimension Games
Patron
Developer
Joined
Aug 27, 2015
Messages
3,039
Location
Madrid
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Pathfinder: Wrath
Progress on inventory management, containers, equipping items, etc.

GIP84eF.gif


Nothing groundbreaking, I know. But hey, it works!
 

iscalio

Barely Literate
Joined
Aug 12, 2019
Messages
2
All of this looks wonderful. I found myself enjoying Exiled Kingdoms quite a bit, and this looks much improved (turn-based combat is how God intended it).

It is evident that all skills depend on one or several traits (e.g. heavy weapons on Str, light weapons on Str+Dex, ranged weapons on Dex+Awa, "maps & charts" on Awa+Int, etc.). Now, based on the character sheet of one burly bodyguard named Harry_273, it appears that unarmed combat is solely based on dexterity, and not a combination of dexterity and strength. If this is so, why? Why would I need Str+Dex when wielding a knife, but no strength at all when boxing and wrestling?

Furthermore: Harry_273 (did the previous 272 Harrys die, by the way?) has one rank in the skill Dodge. However, his total rank is "-". How does this work? And it seems as if Dodge is not influenced by his dexterity, whereas Armor Proficiency is. That appears counter-intuitive to me. I like it if there are two paths to dealing with incoming attacks in RPGs, one based on speed and reflexes (dodging attacks), and one based on blocking ("soaking" blows with armor and shields). I like it because it means that you don't have to be nimble and dexterous to be a efficient "tank". Seeing both Dodge and Armor skills on the character sheet, at first I thought that Archaelund was going that route. But in that case Dodge should be based on Dex, and Armor Proficiency on End (I guess) - which obviously is not how it works.

Also: What is SLF? "Self"? If so, what does that mean?

And finally: Why is the batrax caster in the artwork wearing clothing? All the batrax in Exiled Kingdoms were nude. And why can I play goblins but not orcs?


Thank you for making the game, and thank you also if you find the time to answer my questions.
 

Siveon

Bot
Joined
Jul 13, 2013
Messages
4,510
Shadorwun: Hong Kong
Huh, these assets actually work better in this graphical style. Really looking forward to it.
 

Stormcrowfleet

Aeon & Star Interactive
Developer
Joined
Sep 23, 2009
Messages
1,062
When will I be able to wishlist this on Steam ?
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom