Irenaeus III
Unwanted
- Joined
- Jan 10, 2016
- Messages
- 990
Hello fellow Codexers,
Since the most recent Arcanum thread (about companions) is falling out of the first page, it's time for a new thread about Arcanum to take its place. While perusing through latest RPGCodex profile posts, I found this very intriguing critique of Arcanum as a "game", not "RPG", by Lucas9
I'll let his words speak for themselves and we can all comment on his arguments from that.
Excidium II also used the profile posts to bring in his own comments:
Since the most recent Arcanum thread (about companions) is falling out of the first page, it's time for a new thread about Arcanum to take its place. While perusing through latest RPGCodex profile posts, I found this very intriguing critique of Arcanum as a "game", not "RPG", by Lucas9
I'll let his words speak for themselves and we can all comment on his arguments from that.
Now playing: Arcanum, with Unofficial Patch
I tried, Ringo. I tried really hard to enjoy Arcanum.
since I know this may be a controversial opinion, I'll elaborate:
- Awful inventory system. You have to manually rearrange it yourself when the game should rearrange it itself when picking up an item. Moreover, items are sortest in the strangest order possible: why not put all potions together instead of having a splice of potions, junk, flowers, and other things?
- No filter for selling items. Having your inventory cluttered with stuff and looking for that one single item that the vendor *may* want to buy is ridiculous. Jesus Christ, why not darken the items he won't buy so I don't have to hover over every single item?
- Stupid companions that can't even flee a battle on command. Thanks Virgil, I'm pretty sure you can take on that enemy on your own, but I WANT TO LEAVE.
- Poor journal system sparce on details. For the most part, Morrowind had it right.
- Useless map for the most part, especially in Tarant. Would be far better if the map would show you exactly which streets had which name instead of having to hover every single sign to see where the fuck where you.
- You can't even ask NPCs where the different stores are, or whether certain stores exist or not, so you have to wander like a moron checking every building in the town to see if somebody will repair you equipment or buy/sell certain things.
- Lack of item descriptions. "Muh immersion", fuck you, even remedies tell you what they do, it's right there on the box.
- Practically useless manual for the most important things a player should know, like how does the magick/technology duology exactly work in-game.
- Not to mention there's no index in the manual.
it's not as much as the RPG elements of the game, but the flaws of the game itself. I don't think anyone is interesting in discussing these things, but god damn this game feels so archaic.
I don't care much about the graphics, in fact, I like that Arcnaum at least gave you a bit of visibility through walls as opposed to Fallout's "walk to the corners of the room to reveal potential items".
The game is shit tbh, if it wasn't a good RPG then it would be cast into oblivion.
I think Arcanum is a good RPG from what I've seen (was cool tricking an enemy into thinking I was part of an underground thieves guild), but a shit game: clunky controls, awful interface, terrible combat and map controls. Unplayable by my standards.
Excidium II also used the profile posts to bring in his own comments:
You didn't even mention the most important, how magic is better than everything and still degenerates into harm spam
Or that the graphics are muddy and terrible.
Arcanum truly is awful. Can you believe this site was founded by members of an arcanum fan site?
I refuse to believe anyone involved with Fallout worked in Arcanum
Seriously Arcanum was made with much better technology but manages to make everything look worse than previous black isle titles
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