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Anyone want to try a tactics RPG game I've been working on?

balthatrix

Literate
Joined
Jun 1, 2017
Messages
22
Hi all, I've been working on a tactical RPG based on 5th edition D&D mechanics. It's a "gladiator" setting, where you control a squad of arena combatants.

I have a demo video here, https://www.youtube.com/watch?v=HLneL_lP8ps, and I could send you a link to download the prototype I have so far.

Still pretty early in development, but anyone want to try it out to see the direction?
 

balthatrix

Literate
Joined
Jun 1, 2017
Messages
22
Actually, looks like there's no PM'ing here? I'm going to just post links instead.
 

balthatrix

Literate
Joined
Jun 1, 2017
Messages
22
Alright guys, for whoever is interested here, you can download for your platform here:
Linux
Mac
Windows

Some things that are not really obvious:
Press space to wait in combat prematurely (it happens automatically if you've used all movement and actions).
Press "i" in combat to open the *placeholder* inventory/char sheet view, and "i" or "esc" again to hide.

Let me know what you think!
 

CryptRat

Arcane
Developer
Joined
Sep 10, 2014
Messages
3,625
Well, you can thank the Evowok Breeder devs, I've got a game breaking bug and had some time to play your demo thanks to that.

The game should be fun. Some random thought :
- The UI is fine.
- It's weird that all your characters start on the same tile. I guess sometimes I fought an enemy on its starting tile that wasn't even visible or something. I assume it's just something that will be changed but I'm commenting about what I've actually played. :)
- On an aesthetic level, the field, character sprites and animations and icons are fine. I'm less sure about the font ; also the list of the characters on the right of the screen looks OK in your video and screenshot but it looks ugly on my computer with some weird layout, just look by yourself :
jnxZsJy.png

Good luck, will follow.
 

balthatrix

Literate
Joined
Jun 1, 2017
Messages
22
Hey CryptRat,

Thanks so much for trying out the prototype! Here are some responses/questions:

The game should be fun. Some random thought :
When you say the game should be fun, do you mean you see hope in the prototype? Or are you saying that the upcoming comments are detracting from the fun?

It's weird that all your characters start on the same tile.
Right, that part definitely needs some development. Characters settling on the same tile is actually something that is never supposed to happen.

On an aesthetic level, the field, character sprites and animations and icons are fine. I'm less sure about the font ; also the list of the characters on the right of the screen looks OK in your video and screenshot but it looks ugly on my computer with some weird layout, just look by yourself
Right, figuring out a more pleasing aesthetic in terms of the fonts, icons is currently top priority. About the character cue on the right, I'm not sure what happened with that. My guess is it's something with the resolution you played in. What resolution did you play the game in on startup? and what OS are you on?

Good luck, will follow.
Thanks so much! I'm not sure if you already did, but just in case, you can subscribe to this youtube channel where I'll be doing dev vlogs every so often:
https://www.youtube.com/channel/UCYHLYqU1aAfzXn71mfFwtYw
 

balthatrix

Literate
Joined
Jun 1, 2017
Messages
22
I see hope in the proptotype.
That's great!

You seem to be good at finding bugs. Do you want me to include you as a tester when it's QA testing time? It would probably be in November/December. If so just pm me your email.

Again, thanks for taking the time :)
 

Agesilaus

Antiquity Studio
Patron
Developer
Joined
Aug 24, 2013
Messages
4,507
Grab the Codex by the pussy Codex USB, 2014 Steve gets a Kidney but I don't even get a tag.
That looks really great, keep up the good work.

What is the theme of the gladiator game? Historical period or pure fantasy?
 

balthatrix

Literate
Joined
Jun 1, 2017
Messages
22
That looks really great, keep up the good work.
Thanks a lot!

What is the theme of the gladiator game? Historical period or pure fantasy?
The current tentative theme or storyline is pure fantasy, outlined here:
seasonofarena.com/storyline/

I'm working with a writer for considering other ideas though. Oddly, I hadn't actually thought of making it historical period themed. That could cut down development time quite a bit, as we could just plan drama rather than lore + drama for the campaign. Only drawback is that the some of the assets so far might not fit anymore.
 

oscar

Arcane
Joined
Aug 30, 2008
Messages
8,058
Location
NZ
Sounds cool and I quite like the plot. Fantasy also lets you get away with a lot more than a more strictly Roman setting would permit (magic, races, strange weaponry, duel-wielding etc).
 

balthatrix

Literate
Joined
Jun 1, 2017
Messages
22
Hi everyone!

Just added cleric and rogue classes with a couple starter abilities each, as well as an overmap prototype. It's coming along nicely!
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,432
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
This looks pretty cool, and shows some promise. And a complex combat and character creation. Will keep an eye on this. Good luck to you sir. :salute:
 

balthatrix

Literate
Joined
Jun 1, 2017
Messages
22
Hi everyone!

Just settled on a kewl art style, and how the overmap will work between battles in Season of Arena. Thoughts?
 

Razzoriel

Genos Studios
Developer
Joined
Aug 3, 2016
Messages
104
Really cool mechanics, and kudos for using the 3.5 engine, which is probably the best D&D will ever get. The unit and combat graphics, however, are a massive letdown. Hopefully you can improve that in the future.
 

balthatrix

Literate
Joined
Jun 1, 2017
Messages
22
Really cool mechanics, and kudos for using the 3.5 engine, which is probably the best D&D will ever get. The unit and combat graphics, however, are a massive letdown. Hopefully you can improve that in the future.

Hey, thanks for the feedback! Hopefully this isn't another letdown for you: I'm actually using 5th edition rules as a base, not 3.5.

As far as the graphics, they will not improve too much other than lighting and particle effects. I need to be able to ship something in the next year, and as I am just starting out, it's mostly me doing the game's code. However, I look forward to working with bigger teams in the future and being able to make something more fancy graphics :)

Warmly
-jeron
 

balthatrix

Literate
Joined
Jun 1, 2017
Messages
22
Hey stupid question y'all. What does the "incline" vote do or mean? I see I've gotten a couple votes on that, and it seems to be a positive thing, but not sure :)
 

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