This was a PC only game. And how do you mean? There's bios, customization, health bars, ammo, armor, cth, etc.is there any reason why information about your units has to be kept at 0? does information confuse the console generation?
i mean on a mission. i have no info about the char i'm currently moving like optimum shoot distance, average damage, a fucking summary about what the char can do instead of pieces and bits.This was a PC only game. And how do you mean? There's bios, customization, health bars, ammo, armor, cth, etc.is there any reason why information about your units has to be kept at 0? does information confuse the console generation?
i mean on a mission. i have no info about the char i'm currently moving like optimum shoot distance, average damage, a fucking summary about what the char can do instead of pieces and bits.This was a PC only game. And how do you mean? There's bios, customization, health bars, ammo, armor, cth, etc.is there any reason why information about your units has to be kept at 0? does information confuse the console generation?
Yeah, once you 'activate' a particular group of enemies, they'll re-position themselves.ragequit after during MY FUCKING TURN enemies fucking appeared and moved around!!! after i had already moved 2 units!!! this is beyond stupid. did this happen in previous xcom games?
I thought it was a good game worth buying but the non-combat part was a little light for me so I stopped playing and will play through once a long war type mod is released. I also thought the character development was a little too lite. Only two choices at every single level. I'm not sure if the vanilla last xcom was like this or if the expansion or long mod changed it or what, but I remember three choices on level up (which is still a little lite but 50% better than two choices).
I thought it was a good game worth buying but the non-combat part was a little light for me so I stopped playing and will play through once a long war type mod is released. I also thought the character development was a little too lite. Only two choices at every single level. I'm not sure if the vanilla last xcom was like this or if the expansion or long mod changed it or what, but I remember three choices on level up (which is still a little lite but 50% better than two choices).
iirc you only had two choices to level up and sometimes just one.
ragequit after during MY FUCKING TURN enemies fucking appeared and moved around!!! after i had already moved 2 units!!! this is beyond stupid. did this happen in previous xcom games?
well, then it sucks.ragequit after during MY FUCKING TURN enemies fucking appeared and moved around!!! after i had already moved 2 units!!! this is beyond stupid. did this happen in previous xcom games?
thats xcom baby
so i've started playing xcom 2 and it seems to be inferior to battle brothers in a whole fucking lot of ways...
So was the first (the very first) X-COM the best one? Or did the new ones managed to surpass it?
i mean on a mission. i have no info about the char i'm currently moving like optimum shoot distance, average damage, a fucking summary about what the char can do instead of pieces and bits.
Xcom generally went downhill after UFO Defense. Play the first if you haven't
There's a few mods that change the amount of info displayed on a mission as well as stuff that changes alien behavior after activation (one of the mods makes them run in random directions instead of optimal, the other completely disables the Reposition option).well, then it sucks.ragequit after during MY FUCKING TURN enemies fucking appeared and moved around!!! after i had already moved 2 units!!! this is beyond stupid. did this happen in previous xcom games?
thats xcom baby
I want Incubation 2.
Only they would fuck it up so nevermind.
ragequit after during MY FUCKING TURN enemies fucking appeared and moved around!!! after i had already moved 2 units!!! this is beyond stupid. did this happen in previous xcom games?
Wasn't Might and Magic X published by Ubisoft ? That was an ok game, it sold badly, got some bad press for all the bugs at release but wasn't a bad game all things considered in my opinion. Ergo, maybe Incubation 2 could happen. The original was a good game - a bit too "boardgamey" to my likes, some levels/enemies were more of puzzle challenges than tactical challenges but overall a sequel could be nice.I want Incubation 2.
Only they would fuck it up so nevermind.
Blue Byte work for Ubisoft now, imagine the abomination if they would make Incubation 2. Fuck no!
Xenonauts fails completely on briging the scary/gritty atmosphere of UFO, but it brings a lot of good features, small but good, still it fell flat for me after a while.
Xcom 2 its a ok, but wait for official patches first. Now its a pain.
Apocalypse is fucking awesome, even when you get to alien dimension and you got the right research, the difficulty disappears.