Cryomancer
Arcane
I wanna an MMORPG that gives to the player, the same in depth and freedom as an SP RPG, some things that i hate on mmos.
I loved Neverwinter Nights 1 and 2, but could't play neverwinter mmo from more than an couple of hours before i uninstalled due boredom.
- Cooldowns - I an fine with any other way to balance skills. Casts/rest like DkS, very long casting time on Dragon's Dogma, require high resources like most games, but in general mmo's tends to have a lot of cooldowns. Kotor 1 and 2 has not cooldown but swtor has. Same happens to neverwinter nights. NWN1 and 2 has no cooldowns. neverwinter online has.
- Stats linked towards gear. On a RPG stats should measure your character capabilities, i can't fell immersed in a world where everyone is the same without the gear but can easily change everything about then by changing the cloths. On older fallout games, if you try play with very low int, you barely can talk. Requirements are good for very action focused games. For example, on demon souls to use Long Bow you need 15 STR. Fully draw an longbow requires a lot of strength, that makes sense. Some type of small bonus to not defense coming for armor is fine. But most of stats should be chooses by the player
- Very long repetitive fights. Like 40 people spamming the same rotation for many minutes to kill an mob. The challenge should be by putting heavy hitting enemies, punishing traps, etc. I don't mind get some one hit killed, if i can ohk certain enemies.
- No choices and consequences. For example, if you decide to become an vampire, it should give a lot of power, but make you much more weaker to fire and take sun damage. I can understand why an mmo will not allow this, it will make the player OP in certain situations and useless in another, but IMO the immersion and choices/consequences are far more important than the game balance. If you decided to heavily specialize on fire skills, then you should have an very hard time against fire resistant/immune mobs. I an playing DkS 2 as a pyromancer. Iron Keep is being very hard by it. If you decided to be an paladin, you should ve very powerful against undead but should have some weakness to compensate it.
- No amazing spell/s / "technology" - I wanna casters that can do more than trow fireballs. I wanna casters raising undead armies, petrifying enemies, using OHK on failed save spells, teleporting, flying, send enemies to hell, i wanna archers using all types of ammo, from realistic ones like bodkin and poison to fantasy ones like explosive and more important. No "you bow has 15m range and arrows disappear in mid air" BS, I wanna be able to snipe if i choose to be an archer. There are videos of people hitting targets at 300m with bows on youtube.
- Numbers more inflated than Zimbabwe currency that represents nothing. Like +69 longbow that deals 5643763765*10²³ damage.
I loved Neverwinter Nights 1 and 2, but could't play neverwinter mmo from more than an couple of hours before i uninstalled due boredom.