Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Any C/ARPG with good technomancer class implementation?

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,058
Location
Frostfell
When I mean techomancer, I mean things like creating magical robots, terraforming planets, taking control over enemy battleships and droids, creating mini black holes in a high fantasy and high technological setting. Not a guy with a electric staff and very few spells on long cooldowns(you know what game I an talking about)

Kotor 1/2 is far more satisfying in that aspect, despite having Jedi not technomancers. You can force choke, cast force storm, disable droids, hack terminals and do a lot of cool stuff.

Starfinder TTRPG has a cool implementation of that class https://starfinder.dragonlash.com/classes/technomancer/

GURPS has the technomancer class too http://www.sjgames.com/gurps/books/technomancer/

rDiiraK.png

That class seems so interesting. Mixing technology and SCI FI technology with arcane spells seems so interesting. I know that medieval fantasy is far more common on RPG's and non high fantasy medieval are very rare, but there is any game with good technomancy?
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,167
deterministic system > RNG
 
Last edited:

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,167
deterministic system > RNG
 
Last edited:

Funposter

Arcane
Joined
Oct 19, 2018
Messages
1,818
Location
Australia
Mass Effect would possibly qualify, with the Engineer class and the Biotic/Tech fusion class of Sentinel. Unfortunately the Sentinel doesn't get any of those AI hacking abilities, which would maybe be fun in a LARPy sort of way. Indeed, any class with Biotic abilities sort of fall into the field.
 

V_K

Arcane
Joined
Nov 3, 2013
Messages
7,714
Location
at a Nowhere near you
Rigger in Shadowrun, particularly TT where they can also take over large vehicles. TT also has Technoshamans if magical aspect is important to you.
System Shock 2 and Prey have a number of psi disciplines for interacting with and disrupting technology.
Voidspire Tactics has a Mechanist class and electricity-based spells can also activate devices (used in puzzles a few times, and for Sorcerer/Mechanist synergy).
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,058
Location
Frostfell
To be honest, some things from techomancy on TTRPG's seems to be very hard to implement in a CRPG. Eg : https://starfinder.dragonlash.com/spells/terraform/
starfinder Terraform spell said:

"
To cast this spell, you must spend 10 Resolve Points along with technological gear worth 30,000 credits (which is magically augmented to do much of the terraforming, then consumed by the spell). (...)alters the area’s climate and normal plants to those appropriate to the new terrain, but it doesn’t affect creatures or the configuration of the ground. Transforming rocky hills into forested areas converts grasses into shrubs and small trees, but it doesn’t flatten the hills or change the animals to suit the new environment.

(...)The GM can decide that certain terrain shifts are unsustainable and shorten the duration or that some are suitable for the area and extend the duration. This spell could have many secondary effects based on the nature of the change, the type of bordering terrain, and so on; these should be determined by the GM on a case-by-case basis. For example, transforming a desert requires drawing water up from underground to sustain the plants, which could deplete the water table in nearby areas."
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom