Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Star Wars: Knights of the Old Republic
<a href=http://www.armchairempire.com>Armchair Empire</a> decided to share with you <a href=http://www.armchairempire.com/Reviews/PC%20Games/star-wars-knights-old-republic.htm>some thoughts</a> on <a href=http://www.bioware.com/games/knights_old_republic>KOTOR</a>, a game that deserves no less then <b>9.1</b> for various reasons.
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<blockquote>Role-playing game (RPG) purists – classified by the rabidity of their passion for the genre – seem to have more negative things to say about KOTOR than the typical gamer. I can’t really address their complaints, as I tend to fall into the typical gamer category</blockquote>
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Conclusion: typical gamer=moron who can't add two plus two and notice anything.
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<blockquote>Most of the RPG standards are here: collecting cool doo-dads, lots of side quests, increasing your stats, team building, wasting bad guys. It’s all done in a hybrid real-time/turn-based presentation that really does work, although the control takes some getting used to.
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When you’re exploring, everything is real-time but once you jump into combat KOTOR shifts to turn-based action. While turned-based combat may seem weird considering all the Star Wars action games that have been released, it works</blockquote>
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For the love of God, can somebody explain why people think that it's turn-based?
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<blockquote>And really, it was the only way to go as you can have a party of <b>four</b> characters</blockquote>
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Oh, I see, that certainly explains a lot. Another review written without the added benefit of actually playing the game.
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Spotted at: <A HREF="http://www.rpgdot.com">RPG Dot</A>
<a href=http://www.armchairempire.com>Armchair Empire</a> decided to share with you <a href=http://www.armchairempire.com/Reviews/PC%20Games/star-wars-knights-old-republic.htm>some thoughts</a> on <a href=http://www.bioware.com/games/knights_old_republic>KOTOR</a>, a game that deserves no less then <b>9.1</b> for various reasons.
<br>
<br>
<blockquote>Role-playing game (RPG) purists – classified by the rabidity of their passion for the genre – seem to have more negative things to say about KOTOR than the typical gamer. I can’t really address their complaints, as I tend to fall into the typical gamer category</blockquote>
<br>
Conclusion: typical gamer=moron who can't add two plus two and notice anything.
<br>
<br>
<br>
<blockquote>Most of the RPG standards are here: collecting cool doo-dads, lots of side quests, increasing your stats, team building, wasting bad guys. It’s all done in a hybrid real-time/turn-based presentation that really does work, although the control takes some getting used to.
<br>
<br>
When you’re exploring, everything is real-time but once you jump into combat KOTOR shifts to turn-based action. While turned-based combat may seem weird considering all the Star Wars action games that have been released, it works</blockquote>
<br>
For the love of God, can somebody explain why people think that it's turn-based?
<br>
<br>
<br>
<blockquote>And really, it was the only way to go as you can have a party of <b>four</b> characters</blockquote>
<br>
Oh, I see, that certainly explains a lot. Another review written without the added benefit of actually playing the game.
<br>
<br>
<br>
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Spotted at: <A HREF="http://www.rpgdot.com">RPG Dot</A>