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Tags: Age of Decadence; Iron Tower
Thursday has arrived! Well, it's not the Thursday, but as of today, the original Codex pet project, The Age of Decadence, is available as an Early Access title on Steam, for the low price of $25. Buyers will receive the extended demo which was released last week to those who pre-ordered. Here's the game's Early Access description:
Update: Vault Dweller informs us that Steam keys will be handed out to all existing pre-orderers, as soon as he figures how to do it.
Update 2: Pre-orderers, get your Steam keys here!
Thursday has arrived! Well, it's not the Thursday, but as of today, the original Codex pet project, The Age of Decadence, is available as an Early Access title on Steam, for the low price of $25. Buyers will receive the extended demo which was released last week to those who pre-ordered. Here's the game's Early Access description:
Welcome to the Age of Decadence Early Access launch!
We’re proud to offer you the first two chapters (roughly 60% of the game) and send you on an exciting (hopefully) and one of a kind adventure.
The first two chapters have all the features of the full game and give you:
- 10 locations: two towns where all the scheming, plotting, and back-stabbing take place, raiders’ camps, an ancient tomb, a tower of the Magi in a ruined city, the Abyss, which claimed many lives, a mountain pass protecting the southern towns from the barbarians of the wastes, and more.
- Over 100 hand-crafted fights (no filler combat), 130 if you count all variations
- Over 70 quests with multiple solutions, choices, and consequences
- over 100 characters you can talk to
- Over 350,000 words of dialogue (that would be a 1,300-page book)
- 6 mutually-exclusive questlines
- 40 different weapons, 15 different armor sets, dozens of other items (alchemical reagents, crafting components, artefacts, scrolls, throwing nets, etc)
- A lot of death screens
It’s a challenging (no, really), turn-based game with a lot of text. Its design is influenced by RPGs your grandpa used to play, where dying a lot was half the fun and the only way to learn. If you aren’t sure if this game is for you, try the demo first at www.irontowerstudio.com.
Keep in mind that even though the content is done, we’re committed to quality and will continue improving balance, optimization, and quests (based on your feedback).
We need 4-5 months to finish the third and final chapter of the game (we’re planning to start the beta test in April 2014) and your support and suggestions will help us deliver a quality RPG. Should you have any questions or suggestions, please visit our forums at http://www.irontowerstudio.com/forum
Congratulations to Vault Dweller and his team! You guys have worked long and hard, and it's about time you received the compensation you so richly deserve. We’re proud to offer you the first two chapters (roughly 60% of the game) and send you on an exciting (hopefully) and one of a kind adventure.
The first two chapters have all the features of the full game and give you:
- 10 locations: two towns where all the scheming, plotting, and back-stabbing take place, raiders’ camps, an ancient tomb, a tower of the Magi in a ruined city, the Abyss, which claimed many lives, a mountain pass protecting the southern towns from the barbarians of the wastes, and more.
- Over 100 hand-crafted fights (no filler combat), 130 if you count all variations
- Over 70 quests with multiple solutions, choices, and consequences
- over 100 characters you can talk to
- Over 350,000 words of dialogue (that would be a 1,300-page book)
- 6 mutually-exclusive questlines
- 40 different weapons, 15 different armor sets, dozens of other items (alchemical reagents, crafting components, artefacts, scrolls, throwing nets, etc)
- A lot of death screens
It’s a challenging (no, really), turn-based game with a lot of text. Its design is influenced by RPGs your grandpa used to play, where dying a lot was half the fun and the only way to learn. If you aren’t sure if this game is for you, try the demo first at www.irontowerstudio.com.
Keep in mind that even though the content is done, we’re committed to quality and will continue improving balance, optimization, and quests (based on your feedback).
We need 4-5 months to finish the third and final chapter of the game (we’re planning to start the beta test in April 2014) and your support and suggestions will help us deliver a quality RPG. Should you have any questions or suggestions, please visit our forums at http://www.irontowerstudio.com/forum
Update: Vault Dweller informs us that Steam keys will be handed out to all existing pre-orderers, as soon as he figures how to do it.
Update 2: Pre-orderers, get your Steam keys here!