It’s a symptom of personality cult that someone has being isolated by any form of criticism because of their past work.
You, the guy in love with VD - criticizing personality cults?
No matter how much I love PS:T or FO2, the fact is that Avellone has been doing sub-par work for years now, either as a designer, writer or editor.
I love it how you're always trying to equate "what I think" with "fact" :D
You are talking about great characters, but what great characters?
Just a couple off the top of my head: Kreia, Kaelyn the Dove, the characters (and gameplay innovations) from his Fallout: New Vegas DLCs.
Durance, the NPC that provides wall of text? Sure, if you think that reading walls of text dissociated from gameplay makes a great character.
No, Durance, the character whose "wall of text" provides the best tie in and exploration of PoE's themes in the entire game. Besides being the best character, he's also something we almost never see anymore - an original concept, based on the "Fire and brimstone!" archetype, placed in a world where he makes perfect sense. We're so accustomed to fantasy being bland and tepid, that Durance's zeal, xenophobia, hatred and hypocrisy make him stand out even more. He's a terrible, flawed person, someone who's conflicted, but in such a way that he's the polar opposite of a BioWareian angsty brat.
And that's why, you myopic douche, MCA is the master of his craft - he can make a believably "evil" character who's not really evil, but at the same time - has committed actual atrocities. And after all that, you're still more than happy to listen to him gleefully reminisce about burning heretics and butchering furry halflings.
What about his work on Wasteland 2?
Even if his contribution - the AG Center - was the best possible area in the entire history of gaming, it still wouldn't have saved the overall impression of W2 as a mediocre game and wasted opportunity.
Or about his editorial job on SoD
I was under the impression he was hired to provide some feedback, not necessarily to edit any of it. The game was essentially finished when he came aboard, here he was probably used more as a marketing tool than anything else.
In T:ToN he wrote Erritis, one of the few instances where that sad game actually resembled PS:T in spirit. Just like with Durance, he took an original and fun concept, and made the entire game better for it.
And we know how much MCA can write, so the overall lack of content (even though Erritis has more than most, maybe even all, other NPCs) is something that's definitely inXile's fault.
Does it sound a good job to you?
Does this sound like
a good proper English?
Do you think that if any other developer did the same he would get the same treatment?
Contrary to popular opinion, the Codex does like a few other developers besides MCA. George Ziets, for example. Or Neal Hallford.
What I would expect from Avellone is being a lead designer of a cRPG, or at least working on a good cRPG with a talented team, but what he wants is working as a freelance for shitty developers delivering subpar work, and selling his name on kickstarter stretch goals as a commodity. The fact that he wants to explore other genres doing the same kind of freelancing makes things even less promising. I wouldn't get my hopes up if I were you.
MCA is planning to open his own game development studio.
Now, we've been over this many times - if you don't know what you're talking about (as you frequently don't) sometimes it's better to just keep your uninformed opinions to yourself