kreight
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Created by corporations to sell you tools overpriced garbage pulp fiction games.
Created by corporations to sell you tools overpriced garbage pulp fiction games.
No way. Next, you'll say that the water is wet or that the sky is blueCreated by corporations to sell you tools overpriced garbage pulp fiction games.
If you are on Steam, you are being published by Valve, and therefore are not independent. You work with a publisher.Can't be worse than "indie game" which technically covers most big-name games.
Valve isn't the publisher, they're the distributor.If you are on Steam, you are being published by Valve, and therefore are not independent. You work with a publisher.Can't be worse than "indie game" which technically covers most big-name games.
So rather than most big-name games being "indie", I think the opposite is true: most indies aren't "indie".
Just wait until you learn about AAAA games.Created by corporations to sell you tools overpriced garbage pulp fiction games.
I don't think this difference is meaningful for software. Maybe it makes sense for books, or wherever these terms come from, but not for digital stuff. Ultimately Valve does for developers what publishers used to do. Valve is a publisher, or whatever a publisher would be today.Valve isn't the publisher, they're the distributor.If you are on Steam, you are being published by Valve, and therefore are not independent. You work with a publisher.Can't be worse than "indie game" which technically covers most big-name games.
So rather than most big-name games being "indie", I think the opposite is true: most indies aren't "indie".
I don't think this difference is meaningful for software. Maybe it makes sense for books, or wherever these terms come from, but not for digital stuff. Ultimately Valve does for developers what publishers used to do. Valve is a publisher, or whatever a publisher would be today.
Yes. And there are still traditional publishers, like Devolver Digital, but a lot of them also just publish on Steam.Is GOG a publisher too? Epic? Origin?
What? They do advertising, help out with development, fund things and all that? I'm pretty sure they are just a storefront for most devs, that lets anyone sell their game in their store, since it is digital and they have unlimited shelf space. Publishers do more than put games in boxes, you know that, right?Ultimately Valve does for developers what publishers used to do.
But most games on Steam already have a publisher:I don't think this difference is meaningful for software. Maybe it makes sense for books, or wherever these terms come from, but not for digital stuff. Ultimately Valve does for developers what publishers used to do. Valve is a publisher, or whatever a publisher would be today.Valve isn't the publisher, they're the distributor.If you are on Steam, you are being published by Valve, and therefore are not independent. You work with a publisher.Can't be worse than "indie game" which technically covers most big-name games.
So rather than most big-name games being "indie", I think the opposite is true: most indies aren't "indie".
A publisher puts money into a project, otherwise it's not a publisher.Yes. And there are still traditional publishers, like Devolver Digital, but a lot of them also just publish on Steam.
The way I see it, if there is a middle man between the guy making the art, and the guy enjoying the art, you have a publisher. That's how it works in music. I think games should use music's terminology rather than books terminology. But even music is still talking about physical publishing on disks, and hasn't fully moved to digital.
Publishers handle production of games, distributers handle publishing of games.
Alright, maybe I am just englishing wrong. Sounds kind of dumb to me, but honestly have done zero research and just used the words the way they make sense to me.Publishers handle production of games, distributers handle publishing of games.
Developers = ProletariansAlright, maybe I am just englishing wrong. Sounds kind of dumb to me, but honestly have done zero research and just used the words the way they make sense to me.
You need to be independent.So if we consider what you are saying, to be "indie" you need to secure your own funding?
All of these words have various meanings, but usually "indie" just means that you don't fully rely on a publisher. So you can have self-published "indie" indie games and "less-indie" indie games published through a publisher (in this case, "indie" just means that the publisher didn't fully control your company during the development process, but just gave you money and helped with advertising). Games published by Devolver Digital are still considered indie. In the end, "indie" means nothing specific.So if we consider what you are saying, to be "indie" you need to secure your own funding?
That would make sense, but "indie" doesn't just refer to the presence or absence of a publisher. The most """""precise""""" definition I can think of is "a videogame created by few people without the help of a big publisher".In that sense, all of the largest developers are "indie". Valve and Electronic Arts and Ubisoft are "indie".
Kickstarted is a form of self-publishing.On the other hand, is crowdfunding "indie", or do they just have Kickstarter as their publisher?
Those aren't real words, you silly!Wait, I don't care. We should just use normal words like продуцент and разпространител, that mean what they sound like they mean.
Video game publishers finance the development of the game, cover things like QA/support, do marketing, etc.,I don't think this difference is meaningful for software. Maybe it makes sense for books, or wherever these terms come from, but not for digital stuff. Ultimately Valve does for developers what publishers used to do. Valve is a publisher, or whatever a publisher would be today.Valve isn't the publisher, they're the distributor.If you are on Steam, you are being published by Valve, and therefore are not independent. You work with a publisher.Can't be worse than "indie game" which technically covers most big-name games.
So rather than most big-name games being "indie", I think the opposite is true: most indies aren't "indie".