The real problem with writing in the modern age is nobody seeks greatness anymore.
Ambition is a naughty word, and creatives have been thoroughly defanged of the rough, crazed, desperate energy that defined their predecessors.
Being a writer has been reduced to a status symbol, or worse, as some kind of burdensome mantle which requires you to regurgitate retreadings of the "current thing." To reduce your scope to the small and the mundane.
Pathetic.
Writing is survival of the fittest. It is something deeply personal but also unabashedly universal. If you're not trying to touch the face of God, I question why you're a writer in the first place.
North Americans went through:
- Wow, these computers are pretty great, let's make some cool games, we have so many ideas!
- hundreds of ideas, lots of creativity, peak RPG times from 80s to early 2000s
- complete crashdown of creativity and complete focus on business
- corporate profit margins, white guilt writing, exodus of all skills, excluding very few exceptions even indie scene is dead and forgotten
In comparison, Western Europeans:
- hundreds of ideas, lots of creativity, peak RPG times from 90s to early 2000s
- complete crashdown of creativity and complete focus on business
- AAA corporate profit margins, safe for corporate work writing, exodus of all skills
- Indie rebirth and plenty of decent RPGs if you look for them
Easten Europe:
- creativity starting some time in late 90s when people could finally afford PCs, but with limited number of games (and few translated)
- a few AAA companies emerge on some success due to originality of Eastern European games
- the AAA companies want profits of westerners, complete crashdown of creativity and complete focus on business and generic washed writing
- very limited number of indies who continue business as usual, often inspired by western 90s
China:
- plenty of creativity starting some time in late 90s and continuing to early 2000s
- game companies get noticed by *certain* corporations and get bought, complete crashdown of creativity and complete focus on business
- very few indies despite huge population, lack of any creativity due to increasing censorship, so you can make only generic fantasy games
- AAA companies release mostly mobile games focused on gambling, eroticism and maximum profits
I heard Japan also had some decent RPGs in early times but now it's all generic (final) fantasy stuff, is there any indie scene? tbh idk about Japan or S.Korea much, especially since I despise jRPG combat.
The world went terribly wrong in late 2000s. Nowadays we see a 'rebirth' of the genre in some ways, mostly due to increasing number of indie games though. Can't say I look forward to any AAA RPG in the future, except by Larian, but their writing also is corporate and washed.