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game mechanic

  1. Robotigan

    While branching narratives are a good roleplay mechanic, they're an underwhelming game mechanic.

    For all this talk about choice & consequence, the degree to which you can manipulate the game state and the depth of their consequences just pales in comparison to essentially any non-narrative game element. You know what game is more "replayable" than Planescape Torment? Tetris. I'm not saying...
  2. Cryomancer

    Percentage based damage reduction is AWFUL!!!

    I just don't get why so many games uses it. In nutshell : It works not differently than increased HP It homogenizes the damage source and makes easy to find the "best DPS" It kills the sense of progression It is nonsensical. Now point a point. 1 - It is no different than increased hp. If the...

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