Finished this recently. I didn't dislike it.
While you can build your three characters in different ways and make different choices that result in different narrative outcomes, the three principal characters all have very strong personalities, which can be quite the drag when you really hate the character (specificially Emem). Galeb was my favorite character. The type of vampire I want to play, stoic servant who can't be bothered with the dealmaking and the double-dealing of vampire society anymore, knows he's a monster but doesn't want to be mean about it, trying to build a positive legacy to make up for past mistakes and yet can't succeed on account of what he is. In the middle of the story I made a choice to put the needs of another character over his own and this resulted in a very tragic ending, I liked that, very appropriate. He can also have at least two badass moments where his
theme plays, the music rising with the tension, those were great. Being a person of great strength who is still subject to greater forces, that's a melancholy power fantasy that appeals to me.
Leysha I also liked, just not as much. Would have preferred a hairstyle that wasn't so punk rock-anachronistic given that she's from the early 20th century. Her personality's fine though, all about her daughter, difficult to screw that up. I did not like the lisp on her daughter. The disguises were pretty fun. I didn't like the annoying steam pipe puzzle you have to pass to avoid getting captured at one point, but at least it's optional. I also had to go through the werewolf stealth section, wasn't a fan of that either, hate that the werewolf has that echolocation ability where he'll immediately know where you are and go after you and you just have to stay parked in a safe area until he gets bored and goes away. The 10 minute time limit in her final scene is also certainly stressful, I'd rather not have this kind of pressure in a narrative adventure game.
Emem was the worst. Not only is she annoying, but so is her sire and her anarch friends. Also has a series of puzzles rivaling Leysha's steam pipe puzzle when it comes to annoyance, only worse because it's mandatory. They really should have nixed those and stuck to narrative adventure without the gamey crap. If there's a benefit to Emem's presence, it's that her second segment shows that the anarchs have the same political bullshit and backstabbing as the Camarilla, only in far less opulent surroundings. Her final segment also has a time limit, though it's not as stressful as Leysha's since it's purely data diving, and not finding the optional info quickly enough would be the thing that would make you fail.
Ask-Me-About-VTM-fellow up above seethed about how everyone in the game is a monster, and well yeah, that's the point. A society of monsters doing monstrous things and the monstrous humans who hunt them. Don't see the problem there. I was annoyed by the identity quotas, but eh, all these black people, women, and queers are also evil. Can't scapegoat straight white men when they're not the ones in power. It's actually kinda funny in that "hire more female guards" liberal way.